Campaign progression

Interludes

Three temporary campaign sections bridge Act 4 and endgame during Early Access and can be completed in any order.
Interludes

How it works

After Act 4, the campaign branches into three Interludes: The Curse of Holten, The Stolen Barya, and Doryani's Contingency. You can complete them in any order. Their area levels scale as bosses are defeated across the other branches, and completing all three leads into endgame progression.

Campaign position
After Act 4, before endgame
Branches
3 Interludes
Completion order
Any order

The three Interludes

Each branch has its own town, route, bosses, quests, and permanent rewards.

Interlude 1

The Curse of Holten begins at The Refuge and returns to Ogham to recruit the Ezomytes.

Interlude 2

The Stolen Barya begins at The Khari Bazaar and follows Sekhema Asala's interrupted Ritual of Water.

Interlude 3

Doryani's Contingency begins at The Glade and searches the Azmeri mountains for the Cuachic Vault.

Scaling and completion

The branches are independent, but progress in one changes the levels in the others.

Area scaling

Interlude area levels permanently rise as bosses are defeated across the other branches, reaching eight additional levels by the end.

Resistance penalties

The penalty is based on zone level: 40% at levels 54 to 59, 50% at levels 60 to 64, and 60% at level 65 or higher.

Route finder

Use the campaign route tool to inspect recorded connections, waypoints, bosses, quests, NPCs, and side exits.

Quest involvement

Quests that name this subject in a sourced step.

Related pages

Continue with the exact quest, item, area, or tool.