Campaign progress and rewards
Quests
Browse objectives, quest contacts, rewards, and source records across the campaign and Epilogue.
- Quests
- 62
- Required
- 28
- Optional
- 26
Act 1
Ancient Beacons
The imported quest record preserves the original 0.4.0 Fate of the Vaal Act 1 route. Since 0.5.0, the current core route begins in Act 3: energise six Ancient Beacons, enter Vaal Ruins, and use the Temple Console to build and open your first Atziri's Temple.

Cracks in the Earth
Find the source of Abyssal Monsters

Finding the Forge
Find Smithing Tools in Ogham Village

Ominous Altars
Enter Freythorn from Hunting Grounds, cleanse every Ritual Altar, defeat the King in the Mists at the final altar, return to Finn, and choose one level 11 elemental Charm.

Reaching Clearfell
Kill the Bloated Miller

Secrets in the Dark
Release the Hooded One from the Tree of Souls

Sorrow Among Stones
Open Memorial Gate

The Hunt Begins
Speak to Delwyn in the Hunting Grounds, follow the Azmeri Spirit, let it possess the hunted monster, defeat that monster, then return to Delwyn.

The Lost Lute
Find Una's Lute in Ogham Farmlands

The Mad Wolf of Ogham
Enter Ogham Manor, find and defeat Count Geonor, return to the Hooded One in Clearfell Encampment, then speak to him to travel east.

The Mysterious Shade
Open the route through the Grim Tangle with Una, continue to the Cemetery of the Eternals, obtain Count Lachlann's Ring, return it to Una in Clearfell Encampment, and witness the Hooded One's revival.

The Runeseeker
Complete Farrow's first Verisium Remnant, activate the Runestones in The Grim Tangle, Hunting Grounds, and Ogham Farmlands, return to the Tree of Souls, clear Lost Catacombs, then use the Verisium Anvil on a piece of armour.

The Trail of Corruption
Cross the Hunting Grounds and Ogham Farmlands, search Ogham Village for the Seed of Corruption, defeat the Executioner, free the prisoner, then speak to Leitis in the village and in Clearfell Encampment.

Treacherous Ground
Slay The Devourer
Act 2

A Crown of Stone
Obtain The Flame Ruby

A Theft of Ivory
Obtain Mastodon Tusks

Ancient Vows
Collect the Sun Clan Relic and Kabala Clan Relic, place both halves in the Medallion beside the Valley of the Titans waypoint, then choose one of the two permanent Charm bonuses.

Ascent to Power
Complete the Trial of the Sekhemas, then use the Altar of Ascendancy in the reward room to choose an Ascendancy and receive two Ascendancy Passive Skill Points.

Earning Passage
Kill Rathbreaker

The City of Seven Waters
Obtain The Essence of Water

The Trail of Corruption
Enter the Ardura Caravan

The Well of Souls
Find the Lightless Passage

Tradition's Toll
Find the Final Letter.
Act 3

Legacy of the Vaal
Follow the required Act 3 route from Sandswept Marsh through the Vaal waterways and temples, enter the past, rescue Alva in the Black Chambers, capture Doryani, return to the present, and speak to Alva to travel to Kingsmarch.

The Slithering Dead
Enter The Venom Crypts, search the discovered corpse, take the Corpse-snake Venom to Servi, choose one Venom Draught, and consume it.

The Trials of Chaos
Use an Inscribed Ultimatum to enter the Trial of Chaos and complete the Trialmaster's Challenges. The campaign quest completion grants two Ascendancy Passive Skill Points.

Treasures of Utzaal
Find the monkey statues in The Drowned City, summon Oswald, enter The Molten Vault, defeat Mektul, the Forgemaster, take the Hammer of Kamasa, and return it to Oswald in Ziggurat Encampment.

Tribal Vengeance
Enter The Azak Bog, summon Servi near the waypoint, defeat Ignagduk, the Bog Witch, take Ignagduk's Ghastly Spear, and return it to Servi.
Act 4

Abandoned Prison
Explore Abandoned Prison

Dark Mists
Speak to Tujen in Kingsmarch, sail with Makoru to Kedge Bay, enter Journey's End, defeat Captain Hartlin, have Dannig forge Verisium Spikes, free Freya Hartlin, complete the Delirium encounter, then return to Tujen for the rewards.

Fate of the Vaal
Locate the Royal Architect and Atziri

Forgotten Bounty
Collect the four Torn Map Pieces from Kedge Bay, Shrike Island, Whakapanu Island, and Isle of Kin, return them to Makoru in Kingsmarch, sail to Plunder's Point, summon Dannig, place the explosives, and start the Expedition encounter.

Hostile Takeover
Speak to Ange in Kingsmarch, defeat Diamora in the Singing Caverns, return to Ange, travel to the Shoreline Hideout, clear every monster, then speak to Ange in any of your hideouts.

Land of the Kin
Explore Isle of Kin

Ngamahu's Test
Enter Ngamahu's Test in Halls of the Dead, defeat three waves, pick up the Blank Tattoo of Ngamahu, turn it in at the Hinekora Totem, choose one reward Tattoo, and use it.

Shrike Island
Explore Shrike Island

Siege of Oriath
Travel to Oriath

Tasalio's Test
Enter Tasalio's Test in Halls of the Dead, defeat three waves, pick up the Blank Tattoo of Tasalio, turn it in at the Hinekora Totem, choose one reward Tattoo, and use it.

Tawhoa's Test
Enter Tawhoa's Test in Halls of the Dead, defeat three waves, pick up the Blank Tattoo of Tawhoa, turn it in at the Hinekora Totem, choose one reward Tattoo, and use it.

The Search
Obtain Rog's Boat Charter, sail with Makoru, recover the Precursor weapon pieces across Act 4, reforge the weapon, follow the Hooded One to Ngakanu, defeat Tavakai in Heart of the Tribe, and return to Kingsmarch.

Trial of the Ancestors
Meet Hinekora in Trial of the Ancestors

Tribal Medicine
Defeat Great White One on Whakapanu Island, take the Shark Fin, deliver it to Kaimana in Ngakanu or Kingsmarch, and choose one permanent defensive Lesson.

Utopia
Speak to Missionary Lorandis in Kingsmarch, travel to Arastas, explore the settlement, and speak with Servitor Marius.

Whakapanu Island
Explore Whakapanu Island
Interlude

Clearing the Way
Defeat Akthi, the Final Sting and Anundr, the Sandworm, then return to Risu.

Howling Winds
Defeat the Abominable Yeti and take its Icy Tusks to Hilda.

Recruit the Ezomytes
Speak to the Hooded One to travel to Ogham.

Recruit the Maraketh
Speak to the Hooded One to travel to the Bazaar.

Recruit the Vaal
Speak to the Hooded One to travel to Mount Kriar.
Epilogue and endgame

Cataclysm's Wake
Use Tier 1 Waystones to open and complete ten Atlas maps.

Ezomyte Infiltration
Find The Iron Citadel on the Atlas, defeat Count Geonor, and collect the Ancient Crisis Fragment.

Faridun Foray
Find The Copper Citadel on the Atlas, defeat Jamanra, the Abomination, and collect the Faded Crisis Fragment.

Power Awaits You
After The Arbiter of Ash dies, investigate the fallen object to progress the quest.

The Pinnacle of Flame
The imported standalone quest describes the Burning Monolith route before 0.5.0. The current deterministic quest route is part of Legacy of the Precursors inside the Precursor Fortress.

Vaal Incursion
Find The Stone Citadel on the Atlas, defeat Doryani, Royal Thaumaturge, and collect the Weathered Crisis Fragment.
Reviewed endgame questlines

The Grand Expedition
Follow the Expedition ocean storyline from the Ruins of Kingsmarch through Medved, Vorana, Uhtred, Olroth, and the final fight against The Aberration.

Legacy of the Precursors
Raise the Precursor Fortress, open the Burning Monolith, defeat the Arbiter of Ash, assemble the Origin Core, and defeat the Arbiter of Divinity.

Keepers of the Flame
Stabilise Breaches, reach the Monastery of the Keepers, clear the Hiveborn stronghold, and use the Breachlord Sac to reach Xesht.

Strange Reflection
Free Elder Madox, develop the Delirium fog bank, complete the Simulacrum, and use Raven's Reflection to reach the Raven Trickster.

Legacy of the Maji
Meet Aoife, defeat the King in the Mists, complete the five-map Rite of the Nameless, rebuild the effigy, and defeat the Bodach.

Abyssal Power
Reach the Well of Souls, close the northern, southern, and eastern Abyssal Wounds, obtain Kulemak's Invitation, and defeat the Vessel of Kulemak.

Precursor Towers
Complete the first Precursor Tower near the Ziggurat Refuge, activate its Precursor Beacon, then speak to Doryani to finish the quest and receive an Irradiated Tablet.