An original 10% chance becomes 1% when Unlucky, 25% becomes 6.25%, 50% becomes 25%, 75% becomes 56.25%, and 90% becomes 81%. A 0% or 100% chance does not change.
Related: Critical Hit, EvasionMechanic
Unlucky
An Unlucky value is rolled twice and the worse result is used. The modifier affects only the named roll, such as enemy Hit damage, Physical Hit damage, Lightning Hit damage, Critical Hit chance, or Evasion chance.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Unlucky does
Current rulesFor defensive wording such as Damage of Enemies Hitting you is Unlucky, each eligible enemy Hit rolls its damage twice and uses the lower result. It does not make the enemy's Accuracy or Critical Hit chance Unlucky unless those rolls are named separately.
- Roll twice, keep the worse result
- Unlucky repeats the affected roll once and uses the result that is worse for the entity receiving the Unlucky modifier.
- Defensive damage wording lowers the incoming roll
- When Damage of Enemies Hitting you is Unlucky, the enemy's eligible Hit damage is rolled twice and the lower damage result is used. This is beneficial to the defender.
- The named damage type matters
- Physical Damage of Enemies Hitting you is Unlucky rerolls only the Physical component. Lightning Damage of Enemies Hitting you is Unlucky rerolls only the Lightning component. Other damage types in the same Hit are unaffected.
- Binary chance formula
- For an original success chance p, an Unlucky binary roll succeeds with probability p squared. For example, 40% enemy Critical Hit chance becomes a 16% effective chance when that Critical Hit chance is Unlucky.
- Damage and Critical Hit chance are separate
- Enemy Hit damage being Unlucky does not change whether the Hit is critical. The Lesser Harm names both enemy Critical Hit chance and enemy Hit damage separately because each requires its own Unlucky modifier.
- Lucky and Unlucky cancel for the same roll
- If the same stat or mechanic is both Lucky and Unlucky, the two modifiers cancel and that roll is made normally. They do not create three rolls.
Common Unlucky scopes
6 casesBinary chance examples
The Barrow Dweller
All Damage of Enemies Hitting you is Unlucky while you are on Low Life. The condition and the Hit restriction both matter.
Related: The Barrow Dweller, Low Life, HitThe Sunken Vessel
Only Physical Damage of enemy Hits is Unlucky. Elemental and Chaos components are not named by the modifier.
Related: The Sunken Vessel, Physical, HitThe Burrower and The Black Cat
Only Lightning Damage of enemy Hits is Unlucky. The Black Cat applies this during its Charm effect, while The Burrower applies it while equipped.
Related: The Burrower, The Black Cat, Lightning, CharmLimits and exceptions
4 rules- Unlucky incoming Hit damage does not affect damage over time.
- Unlucky damage does not automatically reduce the enemy's chance to Hit or chance to Critically Hit.
- Multiple sources of Unlucky for the same roll do not keep adding rerolls.
- Check conditions such as Low Life, Recently, a Charm effect, or a specific damage type before treating the modifier as active.






