Passive skill tree / notable
Vile Wounds
Vile Wounds is a notable on the Path of Exile 2 passive skill tree.Effect
1 line- 33% increased Damage with Hits against Enemies affected by Ailments
Direct tree connections
3Nearby major passives
18notable / 2 edgesHoned Instincts8% increased Projectile Speednotable / 2 edgesClean Shot15% chance to Pierce an Enemynotable / 5 edgesConsistent Intake15% increased Parried Debuff Magnitudenotable / 5 edgesShedding Skin40% increased Elemental Ailment Thresholdnotable / 5 edgesStaunchingLife Flasks gain 0.1 charges per Secondnotable / 5 edgesFlashy Parrying12% increased Block chancenotable / 6 edgesAdaptable Assault+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight secondsnotable / 6 edgesCounterstancingSuccessfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attacknotable / 6 edgesDisorientation25% increased Blind durationnotable / 6 edgesCautious Concoctions15% increased Flask Effect Durationnotable / 7 edgesHarness the Elements20% increased Damage for each type of Elemental Ailment on Enemynotable / 7 edgesEscape Velocity3% increased Movement Speednotable / 7 edgesCatlike Agility25% increased Evasion Ratingnotable / 7 edgesMaster Fletching20% increased bonuses gained from Equipped Quivernotable / 7 edgesHigh Alert50% increased Evasion Rating when on Full Lifenotable / 7 edgesCrippling Toxins25% chance for Attacks to Maim on Hit against Poisoned Enemiesnotable / 7 edgesIntense Dose20% increased chance to inflict Ailmentsnotable / 7 edgesImbibed Power6% increased Attack Speed during any Flask Effect
Similar effects
8notable / damage, hits, againstExploit25% increased Damage with Hits against Enemies affected by Elemental Ailmentsnotable / damage, hits, againstExploit the Elements24% increased Damage with Hits against Enemies affected by Elemental Ailmentsnotable / ailments, enemies, damageWasting15% increased Duration of Damaging Ailments on Enemiesnotable / damage, hits, againstGiantslayer25% increased Damage with Hits against Rare and Unique Enemiesnotable / against, enemies, damageDeath from AfarProjectiles have 25% increased Critical Hit Chance against Enemies further than 6mnotable / against, enemies, affectedDirect Approach35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailmentsnotable / damage, hits, againstDisorientation25% increased Blind durationnotable / damage, ailments, againstExposed to the CosmosDamage Penetrates 18% Cold Resistance