PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
SorceressSummonFireDjinn

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Ruzhan, the Blazing Sword

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
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Source recommendations

Recommended support gems

15

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

IgnitionSupport
Ignite IRecommendation tier 1Also listed as compatible
FieryDeathSupport
Fiery DeathRecommendation tier 2Also listed as compatible
BiddingSupport
Bidding IRecommendation tier 2Also listed as compatible
IgnitionSupport
Ignite IIRecommendation tier 3Also listed as compatible
FrostfireSupport
FrostfireRecommendation tier 3Also listed as compatible
RearmSupport
Rearm IRecommendation tier 3Also listed as compatible
BiddingSupport
Bidding IIRecommendation tier 4Also listed as compatible
BiddingSupport
Bidding IIIRecommendation tier 5Also listed as compatible
RearmSupport
Rearm IIRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

314

314 support gems, page 2 of 7

MeasuredSpeedSupport
CadenceCadence · Tier 2

Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.

AttackSupport
Requirements
+5 Dex
CleanseSupport
CatharsisCatharsis · Tier 2

Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.

ChaosConditionalPhysicalSupport
Requirements
+5 Int
ChainSupport
Chain IChain · Tier 1

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
ChainSupport
Chain IIChain · Tier 2

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
ChainSupport
Chain IIIChain · Tier 5

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
AddedChaosDamageSupport
Chaos AttunementChaos Attunement · Tier 3

Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.

ChaosSupport
Requirements
+5 Int
ClashSupport
ClashClash · Tier 3

Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.

AttackMeleeSupport
Requirements
+5 Str
CloseCombatSupport
Close Combat IClose Combat · Tier 3

Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.

AttackSupport
Requirements
+5 Dex
CloseCombatSupport
Close Combat IIClose Combat · Tier 5

Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.

AttackSupport
Requirements
+5 Dex
AddedColdDamageSupport
Cold AttunementCold Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.

ColdSupport
Requirements
+5 Int
ColdExposureSupport
Cold ExposureCold Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.

ColdDurationSupport
Requirements
+5 Int
ColdPenetrationSupport
Cold PenetrationCold Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.

ColdSupport
Requirements
+5 Int
PureCommandSupport
CommandmentCommandment

Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.

CommandMinionSupport
Requirements
+5 Int
CommiserateSupport
CommiserateCommiserate · Tier 2

Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.

Support
Requirements
+5 Dex
LessDurationSupport
Compressed Duration ICompressed Duration · Tier 1

Supports any skill that has a duration making that duration shorter.

DurationSupport
Requirements
+5 Str
LessDurationSupport
Compressed Duration IICompressed Duration · Tier 3

Supports any skill that has a duration making that duration shorter.

DurationSupport
Requirements
+5 Str
ConcentratedEffectSupport
Concentrated AreaConcentrated Area · Tier 1

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

AoESupport
Requirements
+5 Int
ConcoctSupport
Concoct IConcoct · Tier 2

Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Requirements
+5 Str
ConcoctSupport
Concoct IIConcoct · Tier 4

Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Requirements
+5 Str
ExpeditionPummel
Concussive RunesConcussive Runes

Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.

AoEAttackMeleeSlamSupportTrigger
DazeonCrit
Concussive SpellsConcussive Spells · Tier 4

Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.

PhysicalSpellSupport
Requirements
+5 Int
ConsideredCastingSupport
Considered CastingConsidered Casting · Tier 2

Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.

SpellSupport
Requirements
+5 Int
ControlledDestructionSupport
Controlled DestructionControlled Destruction · Tier 1

Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.

SpellSupport
Requirements
+5 Int
ControlledHazard
Controlled HazardDelayed Reaction · Tier 4

Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.

HazardSupport
Requirements
+5 Dex
CooldownReductionSupport
Cooldown Recovery ICooldown Recovery · Tier 3

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.

Support
Requirements
+5 Dex
CooldownReductionSupport
Cooldown Recovery IICooldown Recovery · Tier 4

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.

Support
Requirements
+5 Dex
CorrosionSupport
CorrosionCorrosion · Tier 1

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.

ChaosPhysicalSupport
Requirements
+5 Dex
DeadlyCurrent
Coursing CurrentCoursing Current · Tier 1

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

ChainingLightningProjectileSpellSupportTrigger
Requirements
+5 Int
CullingStrikeSupport
Culling Strike ICulling Strike · Tier 4

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.

AttackSupport
Requirements
+5 Dex
CullingStrikeSupport
Culling Strike IICulling Strike · Tier 5

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.

AttackSupport
Requirements
+5 Dex
CulminationSupport
Culmination ICulmination · Tier 3

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.

AttackConditionalMeleeSupport
Requirements
+5 Dex
CulminationSupport
Culmination IICulmination · Tier 5

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.

AttackConditionalMeleeSupport
Requirements
+5 Dex
UnmovingSupport
DauntlessDauntless

Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.

ConditionalSupport
Requirements
+5 Str
DeadlyPoisonSupport
Deadly Poison IDeadly Poison · Tier 2

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IIDeadly Poison · Tier 4

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeepCutsSupport
Deep Cuts IDeep Cuts · Tier 3

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepCutsSupport
Deep Cuts IIDeep Cuts · Tier 5

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepFreezeSupport
Deep FreezeDeep Freeze · Tier 1

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

ColdSupport
Requirements
+5 Int
DefySupport
Defy IDefy · Tier 2

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.

AttackSupport
Requirements
+5 Str
DefySupport
Defy IIDefy · Tier 5

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.

AttackSupport
Requirements
+5 Str
DelayedReactionSupport
Delayed ReactionDelayed Reaction · Tier 4

Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.

HazardSupport
Requirements
+5 Dex
DerangeSupport
DerangeDerange · Tier 4

Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.

Support
Requirements
+5 Int
LineageMercy
Dominus' GraspDominus' Grasp

Supports Projectile skills and any other skills that Chain, causing them to Chain more times.

ChainingLineageProjectileSupport
Requirements
+5 Dex, Level 65
Inspiration
Efficiency IEfficiency · Tier 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
Inspiration
Efficiency IIEfficiency · Tier 4

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
LineageEinhar

Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.

AttackLineageMeleeStrikeSupport
Requirements
+5 Str, Level 65
ElectrocuteSupport
ElectrocuteElectrocute · Tier 2

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.

LightningSupport
Requirements
+5 Dex
ShockingRiftSupport
ElectromagnetismElectromagnetism · Tier 3

Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.

AoELightningPayoffSpellSupportSustainedTrigger
Requirements
+5 Int