PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Skeletal Brute
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
282 support gems, page 2 of 6
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
- Requirements
- +5 Str
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
- Requirements
- +5 Dex
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
- Requirements
- +5 Dex
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
- Requirements
- +5 Int
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
- Requirements
- +5 Int
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
- Requirements
- +5 Dex
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
- Requirements
- +5 Dex
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
- Requirements
- +5 Int
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
- Requirements
- +5 Dex
Supports any skill that has a duration making that duration shorter.
- Requirements
- +5 Str
Supports any skill that has a duration making that duration shorter.
- Requirements
- +5 Str
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
- Requirements
- +5 Int
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
- Requirements
- +5 Str
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
- Requirements
- +5 Str
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
- Requirements
- +5 Int
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
- Requirements
- +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
- Requirements
- +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
- Requirements
- +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
- Requirements
- +5 Dex
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
- Requirements
- +5 Int
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
- Requirements
- +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
- Requirements
- +5 Str
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
- Requirements
- +5 Int
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
- Requirements
- +5 Str
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
- Requirements
- +5 Str, Level 65
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
- Requirements
- +5 Dex
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
- Requirements
- +5 Int
Supports Attacks, causing them to deal more Elemental damage.
- Requirements
- +5 Str
Supports Attacks, causing them to deal more Elemental damage.
- Requirements
- +5 Str
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
- Requirements
- +5 Str
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
- Requirements
- +5 Int
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
- Requirements
- +5 Int