PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Unearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
283 support gems, page 3 of 6
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
- Requirements
- +5 Dex

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
- Requirements
- Level 65
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing its Ignites to last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
- Requirements
- +5 Str
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
- Requirements
- +5 Str
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
- Requirements
- +5 Int
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
- Requirements
- +5 Str
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
- Requirements
- +5 Int
Feeding Frenzy II is a support gem.
- Requirements
- +5 Int
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
- Requirements
- +5 Int
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
- Requirements
- +5 Int
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
- Requirements
- +5 Int
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
- Requirements
- +5 Dex, Level 65
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
- Requirements
- +5 Int
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
- Requirements
- +5 Str
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
- Requirements
- +5 Str
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
- Requirements
- +5 Str
Supports Attacks, causing them to gain Accuracy.
- Requirements
- +5 Dex
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
- Requirements
- +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
- Requirements
- +5 Dex
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
- Requirements
- +5 Int
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making it more likely to Ignite.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Ignite.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
- Requirements
- +5 Str
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
- Requirements
- +5 Str
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
- Requirements
- +5 Str
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
- Requirements
- +5 Dex
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
- Requirements
- +5 Str
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
- Requirements
- +5 Int
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
- Requirements
- +5 Int