PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Skeletal Frost Mage
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
246 support gems, page 4 of 6
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
- Requirements
- +5 Int
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
- Requirements
- +5 Int
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
- Requirements
- +5 Dex

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
- Requirements
- Level 65
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
- Requirements
- +5 Dex
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
- Requirements
- +5 Dex
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
- Requirements
- +5 Int
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
- Requirements
- +5 Dex
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
- Requirements
- +5 Dex

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an enemy.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
- Requirements
- +5 Dex
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
- Requirements
- +5 Dex
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
- Requirements
- +5 Int
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
- Requirements
- +5 Int
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
- Requirements
- +5 Int
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
- Requirements
- +5 Int
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
- Requirements
- +5 Int
Supports Projectile skills, making those Projectiles travel faster.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex
Supports any skill that has a duration, making that duration longer.
- Requirements
- +5 Str
Supports any skill that has a duration, making that duration longer.
- Requirements
- +5 Str

Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
- Requirements
- Level 65
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
- Requirements
- +5 Dex, Level 65
Supports Spells, causing them to cast faster.
- Requirements
- +5 Int
Supports Spells, causing them to cast faster.
- Requirements
- +5 Int
Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
- Requirements
- +5 Int
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
- Requirements
- +5 Dex
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
- Requirements
- +5 Int
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.