Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
- Requirements
- +5 Dex
PoE2 gem tool
Selected skill
Explicit compatibility
239 support gems, page 1 of 5
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that Hits enemies, causing them to Blind on Hit.
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Bone Shrapnel is a support gem.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.