Atlas planning

Atlas Passive Tree

Browse the current main Atlas tree and its six mechanic side trees. Inspect exact effects and allocate a connected path from each tree start.
Nodes
535
Keystones
44
Tree data
4.5

Allocation rules

The main tree can eventually be fully allocated. Current points cannot be unallocated, while multi-choice options can be changed. See how to unlock every main Atlas point.

Checked 2026-07-21

Atlas tree planner

Select a node to preview and allocate its shortest connected path.

0Main allocated0 across all trees
Game version
0.5.4d
Atlas data
4.5
Node data checked
2026-07-21

No Atlas passives allocated.

How to earn Main points

Complete maps within the Precursor Fortress. Map bosses create a Precursor Relay that grants a point, and special Fortress maps grant additional points.

Full Atlas point guide
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Swamp Biome: Unique Monster Item Rarity: 6% increased Rarity of Items Dropped by Unique Monsters in Swamp AreasLiving Metal: Azmeri Spirits may seek out and Possess StrongboxesConvenient Beliefs: Shrines have 10% chance to be be Worshipped by a Rogue ExileLegendary Duels: Rogue Exiles have 100% increased chance to have certain types of uniques; Weapons Armour JewelleryRare Monsters: 5% increased Rare MonstersGreater Gifts: 35% increased Unique item options from the Nameless Seer in the Moment of ZenSummoning Circle Chance: 40% increased chance of Summoning CirclesMagic Packs: 5% increased Magic MonstersHidden Compartments: Strongboxes have 15% chance to be openable twiceRogue Exile Chance: 40% increased chance of Rogue ExilesExceptional Footwear: Boots may be found as Exceptional ItemsUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersEssence Chance: 40% increased chance of EssencesCall of the Spirit: 10% chance for Forest Areas to be a Rogue Exile Hunting GroundSummoning Circle Chance: 40% increased chance of Summoning CirclesGreater Pattern: 2% chance for minions of Essence Monsters to drop a random Greater Essence; Minions of Essence Monsters are EmpoweredRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersThe Chosen Path: 100% increased chance of a certain content type; Essences Rogue Exiles Summoning Circles Shrines Strongboxes Azmeri SpiritsUnseen Rivers: 100% increased chance to encounter certain Azmeri Spirits Does not impact chance to encounter Sacred Spirits; Primal Spirits map sacred spirit chance +% hidden 33 Wild Spirits map sacred spirit chance +% hidden 33 Vivid Spirits map sacred spirit chance +% hidden 33History of the Faridun: Faridun Cities are also considered to be another Biome; Desert MountainGathered Masses: Shrines are Worshipped by 1 additional Packs of MonstersMystic Guardians: 33% chance for Shrine Worshippers to be MagicExceptional Handiwork: Gloves may be found as Exceptional ItemsUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersAzmeri Spirit and Shrine Chance: 20% increased chance of Shrines; 20% increased chance of Azmeri SpiritsEnchanted Locks: +1 to maximum Prefixes and total Modifiers on Rare StrongboxesRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersEnigmatic Intensification: 3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map areaOverlord's Influence: Add additional content to areas with Powerful Map Bosses; 1 additional Strongboxes 1 additional Shrines 1 additional Azmeri SpiritsLethal Variants: Rare Monsters have 30% increased chance of Monster ModifiersMagic Packs: 5% increased Magic MonstersDivined Blessing: 100% increased chance to encounter certain Shrines; Seeking Shrines Enlightening Shrines Gloom ShrinesSummoning Circle Chance: 40% increased chance of Summoning CirclesThriving Waters: 20% increased Magic Monsters in Water AreasCompetitive Archaeology: 5% chance for Rogue Exiles to drop an additional TabletAtop the World: 33% increased Precursor Tower reveal radius; 10% increased Quantity of Waystones dropped by Map BossesMagic Packs: 5% increased Magic MonstersCorruption Areas: Essence Chance: Corruption Areas have 60% increased chance of EssencesEons of Contamination: Irradiated Precursor Tablets may now be foundForest Biome: Gold Found: 5% increased Gold found in Forest AreasIndustrial Improvements: An additional Tablet may be used on City MapsCurious Spirits: Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monsterShrine Chance: 40% increased chance of ShrinesMassive Crystals: 25% chance for Essence Monsters to have double Pack SizeRare Monsters: 5% increased Rare MonstersFlawless Patterns: 30% increased chance to find Perfect EssencesSpill the Sap: 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic MonstersShrine Chance: 40% increased chance of ShrinesSwamp Mastery: Select a bonus within Swamp Areas; 25% chance Chaos Orbs drop as Exalted Orbs 10% chance Exalted Orbs drop as Chaos Orbs 6% increased Pack SizeCorrupted Mutations: Rare Monsters in Corruption Areas have a 25% increased chance of Monster ModifiersAzmeri Spirit and Strongbox Chance: 20% increased chance of Strongboxes; 20% increased chance of Azmeri SpiritsUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsTo the Strong Go the Spoils: 2% increased Rarity of Items Dropped by Monsters per Monster ModifierStrongbox Chance: 40% increased chance of StrongboxesCity Biome: Summoning Circle Chance: City Areas have 50% increased chance to contain Summoning CirclesMysterious Charms and Trinkets: 5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster ModifierStrongbox Chance: 40% increased chance of StrongboxesRogue Exile Chance: 40% increased chance of Rogue ExilesHunt the Apex: Azmeri Spirits may Possess Map BossesAdditional Rare Monster Chance: Rare Monster Packs in your Maps have a 20% increased chance to have an Additional Rare MonsterItem Rarity: 2% increased Rarity of Items foundWater Mastery: Select a bonus within Water Areas; Chests contain 15% increased Currency Chests contain 15% increased Jewellery 50% increased Gold foundDesert Mastery: Select a bonus within Desert Areas; 15% chance base Regal Orbs drop as Alchemy Orbs 15% chance Alchemy Orbs drop as base Regal Orbs 15% increased Effectiveness of MonstersExceptional Vestments: Body Armour may be found as Exceptional ItemsMysterious Transference: Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slainEvolving Throngs: Select a bonus for Magic Packs; Magic Monster Packs have 15% chance to have an additional Modifier 10% increased Magic Pack SizeHighs and Lows: 10% increased Rarity of Items found in Mountain Areas; 10% increased Rarity of Items found in Swamp AreasDesert Biome: Drop Quantity: 2% increased Quantity of Items found in Desert AreasCorrupted Lattices: Select a bonus when Corrupting Essence Monsters; Corrupting Essence Monsters cannot immediately release them and will always change their Essences Corrupted Essence Monsters have 25% chance to be Duplicated when released Corrupting Essence Monsters Corrupts them an additional time When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killedFabled Treasures: Unique Monsters have 20% increased chance to drop Exceptional Items in your MapsEssence Chance: 40% increased chance of EssencesAdditional Cleansed Packs: Cleansed Areas contain 1 additional packs of Cleansed MonstersMultiplying Monstrosities: 10% increased Magic Pack SizeCult of the Rains: Shrines in Water Areas are Worshipped by 1 additional Packs of MonstersBring Me Your Leader: Summoning Circles in City Areas have 5% chance to instead summon a random Citadel BossStrongbox Chance: 40% increased chance of StrongboxesMutating Monsters: Rare Monsters have 10% increased chance of Monster Modifiers; +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedCraftsman's Creed: Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes; Strength Dexterity Intelligence No additional Prefix ModifiersEssence Chance: 40% increased chance of EssencesShrine Chance: 40% increased chance of ShrinesGuarded Wealth: Strongboxes are guarded by 1 additional monster packsRare Monsters: 5% increased Rare MonstersMagic Packs: 5% increased Magic MonstersHarmonic Corruption: 37% chance when Corrupting Essence Monsters to Corrupt them an additional timeThe Deadliest Hunt: Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slainShrine Chance: 40% increased chance of ShrinesGuild Craftsmen: Humanoids have 30% increased chance to drop Exceptional Items in City AreasGrass Biome: Rare Packs: 5% increased Rare Monsters in Grass AreasFavoured Treasures: Strongboxes in Mountain Areas grant a random Shrine BuffMagic Packs: 5% increased Magic MonstersAzmeri Spirit and Strongbox Chance: 20% increased chance of Strongboxes; 20% increased chance of Azmeri SpiritsViridi's Sacrifice: +50% to minimum empowerment of Azmeri SpiritsAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsIntensifying Energies: Essence Monsters have 10% Surpassing chance to have an additional Essence per Explicit Modifier on the MapRoyal Craftsmanship: Strongboxes may roll Greater versions of existing Suffix ModifiersFreed From Corruption: 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters in Cleansed AreasCorruption Areas: Rare Monster Modifier Chance: Rare Monsters in Corruption Areas have a 10% increased chance of Monster ModifiersPandora's Box: Possessed Strongboxes release the Azmeri Spirit when openedPack Size: 2% increased Pack SizeForest Biome: Rare Beast Modifiers Chance: Rare Beast Monsters in your Maps have a 15% increased chance of Monster ModifiersSwamp Biome: Increased Summoning Circle Chance: Swamp Areas have 50% increased chance to contain Summoning CirclesCrystalline Overgrowth: Essence Monsters have 15% chance to have an additional EssenceHidden Scars: Cleansed Monsters have a chance to drop Fracturing OrbsEscalating Rivalry: Rogue Exiles have 5% chance to Flee to an adjacent Map and upgrade their EquipmentWater Biome: Drop Rarity: 4% increased Rarity of Items found in Water AreasSymbiotic Strongboxes: 20% chance for Strongboxes to be Secured StrongboxesEssence Chance: 40% increased chance of EssencesRogue Exile Chance: 40% increased chance of Rogue ExilesExpanding Hordes: 10% increased Magic Pack SizeTwice-Answered Prayers: 25% chance for Shrines to have an additional EffectFavoured Disciple: 50% increased Effect of Buffs granted by ShrinesGrass Biome: Drop Quantity: 2% increased Quantity of Items found in Grass AreasTablet Effect: 5% increased effect of Explicit Modifiers on TabletsOn the Wind: Select between faster or stable Azmeri Spirits; Azmeri Spirits have 50% increased Movement Speed Azmeri Spirits no longer dematerialise when there are no players nearbyCleansed Areas: Sacred Spirit Chance: 50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred SpiritsMemories of the Vaal: 15% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage SupportHeart of Corruption: Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster ModifiersCrystalline Patterns: 100% increased chance to find certain Essence types; Greater Essence of Battle and Perfect Essence of Battle Greater Essence of Sorcery and Perfect Essence of Sorcery Greater/Perfect Essence of Haste and Greater/Perfect Essence of Alacrity Greater Essence of the Infinite and Perfect Essence of the Infinite Greater Essence of Seeking and Perfect Essence of Seeking Greater Essence of Opulence and Perfect Essence of Opulence Greater Essence of Command and Perfect Essence of CommandWater Biome: Item Rarity: 3% increased Rarity of Items found in Water AreasVerdant Growth: 15% increased number of Monster Packs in Untainted ParadiseKeen Crafters: Items on Rogue Exiles have maximum SocketsCataclysm's Wake: Areas with Powerful Map Bosses have 20% chance to contain Corruption when enteredTwin Threats: 1 Rare Monsters per Area are DuplicatedBardiyan Craftsmanship: +1 to maximum Suffixes and total Modifiers on Rare StrongboxesWater Biome: Shrine Chance: 60% increased chance of Shrines in Water AreasCity Biome: Tablet Effect: 8% increased Effect of Tablet Explicit Modifiers on your City MapsRogue Exile Chance: 40% increased chance of Rogue ExilesRogue Exile and Essence Chance: 20% increased chance of Essences; 20% increased chance of Rogue ExilesSpecialised Containers: Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they containTablet Effect: 5% increased effect of Explicit Modifiers on TabletsPartial Translation: Your Tablets may be upgraded to Rare and have +1 Maximum ModifierGrass Biome: Summoning Circle Chance: Grass Areas have 50% increased chance to contain Summoning CirclesDanger in the Wilds: Summoning Circles in Non-City Areas have 5% chance to instead summon a random Deadly Map BossCity Biome: Summoning Circle Chance: City Areas have 50% increased chance to contain Summoning CirclesCloser to the Heavens: 60% increased Effect of Buffs granted by Shrines in Mountain AreasShrine and Strongbox Chance: 20% increased chance of Shrines; 20% increased chance of StrongboxesWater Biome: Magic Pack Size: 5% increased Magic Pack Size in Water AreasAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsWarlord's Vendetta: Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map BossMan Trap: 10% chance for Essence Monsters to be Rogue ExilesCity Biome: Rogue Exile Chance: City Areas have 60% increased chance of Rogue ExilesAtlasGenericStart: Harsh Adaptations: Rare Monsters in Desert Areas have a 50% increased chance of Monster ModifiersSpecialised Seeker: Tablets also provide 10% increased Rarity of Items Dropped to Monsters from their mechanicDread Lieutenants: Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare MonsterRare Monsters: 5% increased Rare MonstersForest Biome: Gold Found: 5% increased Gold found in Forest AreasUrban Sprawl: 6% increased Pack Size in City AreasJust Another Day in Wraeclast: City Areas have 15% chance to be Abandoned and occupied by the UndeadCompeting Explorers: 10% chance for Rogue Exiles to drop an additional WaystoneNemesis Rising: Select a bonus for Rare Monsters; 15% increased Effectiveness of Rare Monsters in your Maps Rare Monsters have 30% increased chance of Monster Modifiers Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster 10% increased Rarity of Items Dropped by Rare MonstersGrass Mastery: Select a bonus within Grass Areas; 10% chance Basic Currencies are upgraded to Greater Currencies 5% chance Greater Currencies are upgraded to Perfect Currencies 15% increased Effectiveness of MonstersAdaptive Biology: Rare Monsters have 10% increased chance of Monster Modifiers; +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersDesert Biome: Drop Quantity: 2% increased Quantity of Items found in Desert AreasInlaid Inscriptions: +1 to maximum Suffixes and total Modifiers on Rare StrongboxesRare Monsters: 5% increased Rare MonstersReverse Transcription: Your Tablets may be upgraded to Rare and have +1 Maximum ModifierInexplicable Alchemy: Exalted Orbs may be used to add Essences to Essence Monsters, up to 1 additional EssencesShrine Chance: 40% increased chance of ShrinesHope in Despair: Faridun Cities contain 1 additional ShrinesMagic Packs: 5% increased Magic MonstersStrongbox Chance: 40% increased chance of StrongboxesFamous Locals: 15% chance for Rogue Exiles in City Areas to appear in PairsCity Biome: Tablet Effect: 8% increased Effect of Tablet Explicit Modifiers on your City MapsUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersBefit the Challenge: 5% increased Rarity of Items Dropped by Magic Monsters per Monster ModifierEssence Chance: 40% increased chance of EssencesStrongbox Chance: 40% increased chance of StrongboxesStrongbox Chance: 40% increased chance of StrongboxesMemories of the Ezomytes: 15% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage SupportBlood on the Stones: Summoning Circles summon packs or a more powerful Boss; Summoning Circle Bosses are Powerful Summoning Circle Runes are guarded by 2 Packs of Random MonstersStrongbox Chance: 40% increased chance of StrongboxesStrongbox Chance: 40% increased chance of StrongboxesGrass Biome: Rare Packs: 5% increased Rare Monsters in Grass AreasThose Who Hear: Possessed Monsters have 50% increased chance to drop IdolsWorthy Hunter: Azmeri Spirits may be the Sacred Cunning FoxEnergised Precipitate: Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the bossRogue Exile Chance: 40% increased chance of Rogue ExilesDressed in Fineries: Rogue Exiles have 100% increased chance to drop Exceptional ItemsMountain Biome: Pack Size: 3% increased Pack Size in Mountain AreasStrongbox Chance: 40% increased chance of StrongboxesPack Size: 2% increased Pack SizePropagating Secrets: 8% increased Quantity of Tablets found for each Tablet affecting Map areaBounty of the Fields: 6% increased Pack Size in Grass AreasNo Simple Battles: Rare Monsters have at least 3 Monster Modifiers Each Monster Modifier grants at least 100% increased Rarity of Items DroppedSwamp Biome: Essence Chance: Swamp Areas have 60% increased chance to contain EssencesRogue Exile Chance: 40% increased chance of Rogue ExilesGrip of the Wilds: 50% increased maximum empowerment of Azmeri SpiritsTablet Effect: 5% increased effect of Explicit Modifiers on TabletsForgotten Heights: 20% increased Quantity of Items found in Chests in Mountain AreasEssence and Summoning Circle Chance: 20% increased chance of Essences; 20% increased chance of Summoning CirclesEvolutionary Pressures: 25% increased Rare Monsters in Forest AreasUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersOverlord's Domain: Add additional content to areas with Powerful Map Bosses; 1 additional Essences A Summoning Circle Reactivation Runes 1 additional Rogue ExilesRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersItem Rarity: 2% increased Rarity of Items foundFabled Showdown: Gain a Shrine bonus for Map Bosses; 25% chance Shrine Buffs are reapplied when entering the Boss arena 25% chance Shrine Buffs are instead applied to the Boss when activated, granting an additional rewardRisk and Reward: 2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the MapAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsCity Biome: Rare Monster Modifiers: Rare Monsters in City Areas have a 10% increased chance of Monster ModifiersWater Biome: Drop Rarity: 4% increased Rarity of Items found in Water AreasHard-Won Treasures: 15% increased Quantity of Items dropped by Map BossesDrawn to Riches: Strongboxes have 50% increased chance to be guarded by Magic Monster PacksValuable Paths: 50% increased Rarity of Waystones found; 10% increased Quantity of Waystones dropped by Map BossesSwamp Biome: Pack Size: 3% increased Pack Size in Swamp AreasSerle's Legacy: Ezomyte Cities contain a Summoning Circle Ezomyte Cities contain Reactivation RunesEssence Dowsing: 100% increased chance to find certain Essence types; Greater Essence of the Body and Perfect Essence of the Body Greater Essence of the Mind and Perfect Essence of the Mind Greater Essence of Enhancement and Perfect Essence of Enhancement Greater Essence of Abrasion and Perfect Essence of Abrasion Greater/Perfect Essence of Flames and Greater/Perfect Essence of Insulation Greater/Perfect Essence of Ice and Greater/Perfect Essence of Thawing Greater/Perfect Essence of Electricity and Greater/Perfect Essence of Grounding Greater Essence of Ruin and Perfect Essence of RuinDesert Biome: Experience: 4% increased Experience gained in Desert AreasWealthy Exiles: 25% increased Rarity of Items Dropped by Rogue ExilesHistory of the Vaal: Vaal Cities are also considered to be another Biome; Forest WaterLight of the Draíocht: Azmeri Spirits have 50% increased Influence Area; 25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced MonstersHere for the Same Reason: 6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the MapCity Biome: Rare Monster Modifiers: Rare Monsters in City Areas have a 10% increased chance of Monster ModifiersGrass Biome: Pack Size: 3% increased Pack Size in Grass AreasUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersMemories of the Karui: 15% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage SupportRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersAdditional Cleansed Packs: Cleansed Areas contain 1 additional packs of Cleansed MonstersChallenging Foe: Summoning Circle Bosses have a 25% chance to have an additional Monster ModifierFit for a King: 20% increased Rarity of Items dropped by Map BossesWhispers of the Waving Grains: 50% increased chance for Azmeri Spirits in Grass Areas to be Sacred SpiritsThe Hunt Goes On: 10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri SpiritShrine Chance: 40% increased chance of ShrinesRogue Exile and Summoning Circle Chance: 20% increased chance of Rogue Exiles; 20% increased chance of Summoning CirclesUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersDesert Biome: Rare Monster Chance: 5% increased Rare Monsters in Desert AreasWell-equipped Opponents: Rogue Exiles have 100% increased chance to be using items requiring certain attributes; Strength Dexterity IntelligenceStrongbox Chance: 40% increased chance of StrongboxesExceptional Adornments: Helmets may be found as Exceptional ItemsDesert Biome: Essence Chance: Desert Areas have 60% increased chance to contain EssencesMountain Mastery: Select a bonus within Mountain Areas; 50% increased Quantity of Tablets found 50% increased Quantity of Runes found 6% increased Rarity of Items foundCuriously Durable Stone: 8% chance to not consume Tablet uses when opening MapsEons of Domination: Overseer Precursor Tablets can drop from Powerful Map BossesAdditional Cleansed Packs: Cleansed Areas contain 1 additional packs of Cleansed MonstersRising Danger: 20% increased Rare MonstersPlentiful Lands: 20% increased Magic Monsters in Grass Areas; 20% increased Magic Monsters in Water AreasStrongbox Chance: 40% increased chance of StrongboxesAdditional Cleansed Packs: Cleansed Areas contain 1 additional packs of Cleansed MonstersAn Appropriate Vault: Strongboxes have 2% increased Item Quantity per ModifierRare Monsters: 5% increased Rare MonstersSurvival of the Fittest: Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster; Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled EffectivenessMagic Packs: 5% increased Magic MonstersSpirit-Touched Spoils: 20% increased Rarity of Items dropped by Possessed MonstersDesert Biome: Rare Monster Modifiers Chance: Rare Monsters in Desert Areas have a 10% increased chance of Monster ModifiersOfferings to the Unknown: 20% increased Rarity of Items Dropped Shrine WorshippersCorruption Areas: Rare Monster Modifier Chance: Rare Monsters in Corruption Areas have a 10% increased chance of Monster ModifiersEssence Chance: 40% increased chance of EssencesForest Biome: Rare Packs: 5% increased Rare Monsters in Forest AreasRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersEssence Chance: 40% increased chance of EssencesSacred Sap: Select a Sacred or Empowered Azmeri Spirits Bonus; 25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced MonstersUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersIntriguing Designs: Strongboxes cannot be Basic StrongboxesShrine Chance: 40% increased chance of ShrinesCorruption Areas: Rare Monster Modifier Chance: Rare Monsters in Corruption Areas have a 10% increased chance of Monster ModifiersMountain Biome: Drop Rarity: 4% increased Rarity of Items found in Mountain AreasMagic Packs: 5% increased Magic MonstersWarring Survivors: City Areas have a 20% chance to be Invaded by another factionSwamp Biome: Experience: 4% increased Experience gained in Swamp AreasOverheard Summons: Summoning Circles have 10% chance to summon an additional bossDistant Origins: 10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning CirclesRogue Exile Chance: 40% increased chance of Rogue ExilesArid Stability: Essences found in Desert Areas have 50% increased chance to be Perfect EssencesShrine Chance: 40% increased chance of ShrinesGrass Biome: Azmeri Spirit Chance: Grass Areas have 60% increased chance to contain Azmeri SpiritsAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsSwamp Biome: Experience: 4% increased Experience gained in Swamp AreasTrapped Subordinate: Essence Monster Packs have a 50% increased chance to have an Additional Rare MonsterMemories of the Maraketh: 15% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage SupportRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersBoss of the Bog: 1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map BossRunic Flare: 10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning CirclesArchaeological Interest: 10% increased Quantity of Waystones dropped by Map Bosses; 15% increased Quantity of Tablets foundEssence Chance: 40% increased chance of EssencesMoths to the Flame: Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri SpiritUncommon Alliances: 10% chance for Rogue Exiles to appear in PairsAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsExceptional Armaments: Weapons, Shields and Focii may be found as Exceptional ItemsLord of the Runes: Overseer Tablets also provide 20% increased Effectiveness to Summoning Circle BossesRogue Exile Chance: 40% increased chance of Rogue ExilesCity Biome: Tablet Effect: 8% increased Effect of Tablet Explicit Modifiers on your City MapsItem Rarity: 2% increased Rarity of Items foundMysteries of Silence: Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing chance to have an additional EssenceForest Mastery: Select a bonus within Forest Areas; 50% increased chance to find Uncut Gems 50% increased chance to find Lineage Supports 15% increased Rare MonstersSummoning Circle Chance: 40% increased chance of Summoning CirclesSummoning Circle Chance: 40% increased chance of Summoning CirclesControlled Climates: 5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map areaBountiful Bloodlines: 20% increased Magic MonstersSeasonal Blessing: 50% increased Duration of Buffs granted by ShrinesRare Monsters: 5% increased Rare MonstersUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersMountain Biome: Rare Chest Chance: 25% increased amount of Rare Chests in Mountain AreasInfused Flesh: Magic Monster Packs have 5% chance to have an additional ModifierShattered Questions: Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery itemUnique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersSummoning Circle Chance: 40% increased chance of Summoning CirclesMountain Biome: Shrine Chance: 60% increased chance of Shrines in Mountain AreasRare Monster Modifiers Chance: Rare Monsters have 5% increased chance of Monster ModifiersForest Biome: Azmeri Spirit Chance: Forest Areas have 60% increased chance to contain Azmeri SpiritsMagic Packs: 5% increased Magic MonstersCorruption Areas: Strongbox Chance: Corruption Areas have 60% increased chance of StrongboxesHistory of the Ezomytes: Ezomyte Cities are also considered to be another Biome; Grass SwampRare Monsters: 5% increased Rare MonstersImprisoned Monstrosities: Rare Essence Monsters have a 40% increased chance of Monster ModifiersHidden Things in Shaded Places: 10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas; 10% increased Rarity of Items Dropped by Unique Monsters in Swamp AreasMagic Packs: 5% increased Magic MonstersThe Chosen Children: Possessed Monsters have 50% increased chance to drop a Rite of PassageMagic Packs: 5% increased Magic MonstersBurst of Energy: Possessed Essence Monsters release Spirits on deathMagic Packs: 5% increased Magic MonstersSpoils of the Hunt: 15% increased Rarity of Items dropped by Spirit-Influenced MonstersWater Biome: Gold Found: 5% increased Gold found in Water AreasTreasure Coves: 30% increased amount of Magic Chests; 20% increased amount of Rare ChestsRogue Exile Chance: 40% increased chance of Rogue ExilesSomething in the Water: Magic Monster Packs in Water Areas have a 25% chance to have an additional ModifierThe Journey Ahead: Select between Pack Size, Effectiveness or Rarity; 6% increased Pack Size 15% increased Effectiveness of Monsters in your Maps map item drop rarity +% 10Unique Monster Item Rarity: 3% increased Rarity of Items Dropped by Unique MonstersItem Rarity: 2% increased Rarity of Items foundItem Rarity: 2% increased Rarity of Items foundEnemy's Hoard: Strongboxes have 25% increased chance to be guarded by Rare Monster PacksMountain Biome: Pack Size: 3% increased Pack Size in Mountain AreasAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsCorruption Areas: Rare Monster Modifier Chance: Rare Monsters in Corruption Areas have a 10% increased chance of Monster ModifiersEssence Chance: 40% increased chance of EssencesItem Rarity: 2% increased Rarity of Items foundMonuments in Time: Vaal Cities contain 1 additional EssencesQuickened Flow: Possessed Monsters have 25% chance to release Spirits on deathMagic Packs: 5% increased Magic MonstersApex Predators: 20% increased Rare Monsters in Desert Areas; 20% increased Rare Monsters in Forest AreasAzmeri Spirit Chance: 40% increased chance of Azmeri SpiritsFrom Distances Untold: Summoning Circle Bosses in Cleansed Areas have a 25% chance to have an additional Monster Modifier; Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing OrbBetween Sand and Sea: 5% increased Pack Size in Desert Areas; 5% increased Pack Size in Water AreasMountain Biome: Strongbox Chance: Mountain Areas have 60% increased chance to contain StrongboxesPathkeepers: 15% increased Quantity of Waystones dropped by Map Bosses

Allocations stay connected to the selected tree's start. Selecting an unallocated node previews the shortest path available in the current source graph. The planner does not impose a point cap because point rules differ by tree and progression.

Keystones and notable passives

All current major Atlas nodes are listed by tree. Small passives remain searchable in the planner.

267 major nodes

Main

Complete maps within the Precursor Fortress. Map bosses create a Precursor Relay that grants a point, and special Fortress maps grant additional points.

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keystone | AtlasRogueExilesNotable12

Legendary Duels

  • Rogue Exiles have 100% increased chance to have certain types of uniques
  • Weapons Armour Jewellery
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notable | AtlasEssenceNotable4

Greater Pattern

  • 2% chance for minions of Essence Monsters to drop a random Greater Essence
  • Minions of Essence Monsters are Empowered
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keystone | AtlasContentTypeSelector1

The Chosen Path

  • 100% increased chance of a certain content type
  • Essences Rogue Exiles Summoning Circles Shrines Strongboxes Azmeri Spirits
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keystone | AtlasAzmeriSpiritNotable15

Unseen Rivers

  • 100% increased chance to encounter certain Azmeri Spirits Does not impact chance to encounter Sacred Spirits
  • Primal Spirits map sacred spirit chance +% hidden 33 Wild Spirits map sacred spirit chance +% hidden 33 Vivid Spirits map sacred spirit chance +% hidden 33
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keystone | AtlasMapBossNotable5

Overlord's Influence

  • Add additional content to areas with Powerful Map Bosses
  • 1 additional Strongboxes 1 additional Shrines 1 additional Azmeri Spirits
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keystone | AtlasShrinesNotable11

Divined Blessing

  • 100% increased chance to encounter certain Shrines
  • Seeking Shrines Enlightening Shrines Gloom Shrines
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notable | AtlasTowerRadius

Atop the World

  • 33% increased Precursor Tower reveal radius
  • 10% increased Quantity of Waystones dropped by Map Bosses
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notable | AtlasShrinesNotable9

Curious Spirits

  • Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
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notable | AtlasAzmeriSpiritNotable11

Spill the Sap

  • 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
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keystone | AtlasBiomeSwampNotable4

Swamp Mastery

  • Select a bonus within Swamp Areas
  • 25% chance Chaos Orbs drop as Exalted Orbs 10% chance Exalted Orbs drop as Chaos Orbs 6% increased Pack Size
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keystone | AtlasBiomeWaterNotable4

Water Mastery

  • Select a bonus within Water Areas
  • Chests contain 15% increased Currency Chests contain 15% increased Jewellery 50% increased Gold found
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keystone | AtlasBiomeDesertNotable4

Desert Mastery

  • Select a bonus within Desert Areas
  • 15% chance base Regal Orbs drop as Alchemy Orbs 15% chance Alchemy Orbs drop as base Regal Orbs 15% increased Effectiveness of Monsters
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keystone | AtlasMagicMonsterNotable6

Evolving Throngs

  • Select a bonus for Magic Packs
  • Magic Monster Packs have 15% chance to have an additional Modifier 10% increased Magic Pack Size
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notable | AtlasBiomeGenericNotable4

Highs and Lows

  • 10% increased Rarity of Items found in Mountain Areas
  • 10% increased Rarity of Items found in Swamp Areas
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keystone | AtlasEssenceNotable12

Corrupted Lattices

  • Select a bonus when Corrupting Essence Monsters
  • Corrupting Essence Monsters cannot immediately release them and will always change their Essences Corrupted Essence Monsters have 25% chance to be Duplicated when released Corrupting Essence Monsters Corrupts them an additional time When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
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notable | AtlasRareMonsterModifiersCap2

Mutating Monsters

  • Rare Monsters have 10% increased chance of Monster Modifiers
  • +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
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keystone | AtlasStrongboxNotable10

Craftsman's Creed

  • Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
  • Strength Dexterity Intelligence No additional Prefix Modifiers
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keystone | AtlasAzmeriSpiritNotable17

On the Wind

  • Select between faster or stable Azmeri Spirits
  • Azmeri Spirits have 50% increased Movement Speed Azmeri Spirits no longer dematerialise when there are no players nearby
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keystone | AtlasEssenceNotable13

Crystalline Patterns

  • 100% increased chance to find certain Essence types
  • Greater Essence of Battle and Perfect Essence of Battle Greater Essence of Sorcery and Perfect Essence of Sorcery Greater/Perfect Essence of Haste and Greater/Perfect Essence of Alacrity Greater Essence of the Infinite and Perfect Essence of the Infinite Greater Essence of Seeking and Perfect Essence of Seeking Greater Essence of Opulence and Perfect Essence of Opulence Greater Essence of Command and Perfect Essence of Command
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notable | AtlasStrongboxNotable12_

Specialised Containers

  • Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
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notable | AtlasBiomeCityNotable3_

Dread Lieutenants

  • Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
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keystone | AtlasRareNotable5

Nemesis Rising

  • Select a bonus for Rare Monsters
  • 15% increased Effectiveness of Rare Monsters in your Maps Rare Monsters have 30% increased chance of Monster Modifiers Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster 10% increased Rarity of Items Dropped by Rare Monsters
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keystone | AtlasBiomeGrassNotable4

Grass Mastery

  • Select a bonus within Grass Areas
  • 10% chance Basic Currencies are upgraded to Greater Currencies 5% chance Greater Currencies are upgraded to Perfect Currencies 15% increased Effectiveness of Monsters
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notable | AtlasRareMonsterModifiersCap1

Adaptive Biology

  • Rare Monsters have 10% increased chance of Monster Modifiers
  • +1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
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keystone | AtlasStoneCircleNotable6

Blood on the Stones

  • Summoning Circles summon packs or a more powerful Boss
  • Summoning Circle Bosses are Powerful Summoning Circle Runes are guarded by 2 Packs of Random Monsters
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notable | AtlasRareMonsterModifiersMin1

No Simple Battles

  • Rare Monsters have at least 3 Monster Modifiers Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
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keystone | AtlasMapBossNotable1_

Overlord's Domain

  • Add additional content to areas with Powerful Map Bosses
  • 1 additional Essences A Summoning Circle Reactivation Runes 1 additional Rogue Exiles
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keystone | AtlasShrinesNotable4_

Fabled Showdown

  • Gain a Shrine bonus for Map Bosses
  • 25% chance Shrine Buffs are reapplied when entering the Boss arena 25% chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward
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notable | AtlasWaystoneNotable3

Valuable Paths

  • 50% increased Rarity of Waystones found
  • 10% increased Quantity of Waystones dropped by Map Bosses
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notable | AtlasBiomeCityNotable14

Serle's Legacy

  • Ezomyte Cities contain a Summoning Circle Ezomyte Cities contain Reactivation Runes
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keystone | AtlasEssenceNotable11

Essence Dowsing

  • 100% increased chance to find certain Essence types
  • Greater Essence of the Body and Perfect Essence of the Body Greater Essence of the Mind and Perfect Essence of the Mind Greater Essence of Enhancement and Perfect Essence of Enhancement Greater Essence of Abrasion and Perfect Essence of Abrasion Greater/Perfect Essence of Flames and Greater/Perfect Essence of Insulation Greater/Perfect Essence of Ice and Greater/Perfect Essence of Thawing Greater/Perfect Essence of Electricity and Greater/Perfect Essence of Grounding Greater Essence of Ruin and Perfect Essence of Ruin
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notable | AtlasAzmeriSpiritNotable3

Light of the Draíocht

  • Azmeri Spirits have 50% increased Influence Area
  • 25% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
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keystone | AtlasRogueExilesNotable13

Well-equipped Opponents

  • Rogue Exiles have 100% increased chance to be using items requiring certain attributes
  • Strength Dexterity Intelligence
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keystone | AtlasBiomeMountainNotable4

Mountain Mastery

  • Select a bonus within Mountain Areas
  • 50% increased Quantity of Tablets found 50% increased Quantity of Runes found 6% increased Rarity of Items found
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notable | AtlasBiomeGenericNotable2

Plentiful Lands

  • 20% increased Magic Monsters in Grass Areas
  • 20% increased Magic Monsters in Water Areas
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notable | AtlasBiomeDesertNotable2

Survival of the Fittest

  • Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
  • Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
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keystone | AtlasAzmeriSpiritNotable16__

Sacred Sap

  • Select a Sacred or Empowered Azmeri Spirits Bonus
  • 25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit 50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
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notable | AtlasStoneCircleNotable10

Distant Origins

  • 10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles
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notable | AtlasStoneCircleNotable9

Runic Flare

  • 10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
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keystone | AtlasBiomeForestNotable4_

Forest Mastery

  • Select a bonus within Forest Areas
  • 50% increased chance to find Uncut Gems 50% increased chance to find Lineage Supports 15% increased Rare Monsters
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keystone | AtlasMonsterPackSizeSelector1

The Journey Ahead

  • Select between Pack Size, Effectiveness or Rarity
  • 6% increased Pack Size 15% increased Effectiveness of Monsters in your Maps map item drop rarity +% 10
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notable | AtlasBiomeGenericNotable1

Apex Predators

  • 20% increased Rare Monsters in Desert Areas
  • 20% increased Rare Monsters in Forest Areas
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notable | AtlasCleansedNotable6

From Distances Untold

  • Summoning Circle Bosses in Cleansed Areas have a 25% chance to have an additional Monster Modifier
  • Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
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Abyss

Complete maps near the Well of Souls. The area owner also gains 6 points each time the Abyss pinnacle boss is defeated.

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notable | AtlasAbyssNotable3

Close to the Surface

  • Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Abyssal Modifiers
  • Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Lichborn Modifiers
  • Abyss Tablets also grant Abyssal Depths 4% increased Pack Size
  • Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
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notable | AtlasAbyssNotable7

Shadow of Undeath

  • 50% increased chance of Rogue Exiles being influenced by Abysses
  • 50% increased chance of Essences being influenced by Abysses
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notable | AtlasAbyssNotable15_

Strange Aversions

  • Abyssal Factions now only have different types of chests: - Ulaman may have Currency Chests - Kurgal may have Weapons Chests - Amanamu may have Armour Chests - Any Faction may have Basic and Jewellery Chests
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notable | AtlasAbyssNotable18

Endless War

  • 50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
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notable | AtlasAbyssNotable6

Dark Bloodlines

  • Abyss Pits have 25% chance to spawn all Monsters as at least Magic
  • Abyss Cracks have 25% chance to spawn all Monsters as at least Magic
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notable | AtlasAbyssNotable1

Stir the Swarm

  • 5% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
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keystone | AtlasAbyssNotable14__

Lord of the Pit

  • Manipulate Abyss Pits throughout Areas
  • Abyss Pits are scattered throughout Areas with Abysses Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100% Abysses have a 20% chance to contain an additional Abyss
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notable | AtlasAbyssNotable5

Unholy Influence

  • 100% increased chance for Abyssal monsters to have Abyssal Modifiers
  • 100% increased chance for Abyssal monsters to have Lichborn Modifiers
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notable | AtlasAbyssNotable13

Dark Depths

  • Abysses have a 30% chance to contain 2 additional Pits
  • Abysses have a 20% chance to contain 3 additional Pits
  • Abysses have a 10% chance to contain 4 additional Pits
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notable | AtlasAbyssNotable2

Abyssal Ire

  • 25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss 25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
  • map abyss spawn near boss chance + 20
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Breach

Complete maps near the Monastery of the Keepers. The area owner also gains 6 points each time the Breach pinnacle boss is defeated.

16
keystone | AtlasBreachNotable16

Breeding Program

  • 100% increased chance to find selected Wombgifts
  • Lavish Wombgifts Ornate Wombgifts Banded Wombgifts Signet Wombgifts
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keystone | AtlasBreachNotable13

Sole Purpose

  • Specialise in skills created by Ailith within Breach Hives
  • 100% increased damage of skills created 50% increased number of skills created
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notable | AtlasBreachNotable12

Provoke the Swarm

  • Ailith gains skills which can summon additional Breach Monsters
  • 25% increased number of skills created by Ailith within Breach Hives
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notable | AtlasBreachNotable10

Flesh Flower

  • Killing Vruun will allow you to return his Head to The Genesis Tree to unlock the Grasping Orchid
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notable | AtlasBreachNotable15

Moment of Risk

  • Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
  • Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
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keystone | AtlasBreachNotable6

Shape the Chains

  • Select Breach Monster Bonus
  • 30% increased Effectiveness of Rare Breach Monsters Breaches have 20% reduced Pack Size 20% increased Effectiveness of Breach Monsters Breaches have 15% increased Pack Size
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keystone | AtlasBreachNotable5

Tear Open the Rift

  • Revealing Breach Strongholds will add Modifiers to revealed Maps
  • Consume an additional Breachstone to add Modifiers to all revealed Maps Add a Modifier to one revealed Map
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Delirium

Complete maps near the Withered Willow. The area owner also gains 6 points each time the Delirium pinnacle boss is defeated.

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notable | AtlasDeliriumNotable5

Come on! Face me!

  • 25% increased chance to manifest additional Unique Boss Shards within Delirium Fog
  • Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
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keystone | AtlasDeliriumNotable10

Recurring Nightmares

  • Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
  • Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map Delirium Fog spreads to +4 Maps
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notable | AtlasDeliriumNotable17

You can't scare me anymore!

  • Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog: 5% chance for Humanoids to drop Potent Liquid Melancholy 5% chance for Beasts to drop Potent Liquid Ferocity 5% chance for Constructs to drop Potent Liquid Contempt
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notable | AtlasDeliriumNotable11_

Is this about me... or you?

  • Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
  • Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
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Expedition

Defeat Expedition bosses to obtain points for this tree.

12
keystone | AtlasExpeditionNotable1

Unearthed Anomalies

  • Remnants in your Maps have 1 additional Prefix Modifiers
  • Remnants in your Maps have 1 additional Suffix Modifiers
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notable | AtlasExpeditionNotable3_

Detailed Records

  • +1 to Level of Expedition Logbooks found in your Maps
  • Expedition Logbooks found in your Maps always have 4 Implicit Modifiers
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notable | AtlasExpeditionNotable10

Sown Seeds

  • Runic Monsters have 50% increased chance to drop Logbooks per Runic Modifier
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keystone | AtlasExpeditionNotable9_

Expanding Territory

  • Select additional Verisium Remnant or Expedition chance
  • 10% chance for an additional Verisium Remnant 25% increased chance of Expedition Encounters
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notable | AtlasExpeditionNotable5

Timed Detonations

  • 50% increased quantity of Artifacts dropped by Monsters in your Maps
  • Expedition Detonation Chains in your Maps travel 50% faster
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notable | AtlasExpeditionNotable4

Frail Treasures

  • Expedition encounters in your Maps contain 3 additional Chest Markers
  • Expedition Chests in your Maps despawn after 5 seconds
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keystone | AtlasExpeditionNotable6

Legendary Battles

  • 50% increased number of Rare Expedition Monsters
  • 50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
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keystone | AtlasExpeditionNotable7_

Extreme Archaeology

  • Number of Explosives is one 150% increased Explosive Radius in your Maps 100% increased Explosive Placement Range in your Maps
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Temple

Complete maps near the Vaal Ruins. The area owner also gains 6 points each time the Temple pinnacle boss is defeated.

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keystone | AtlasIncursionNotable10

Atziri's Assets

  • Atziri's Vault will contain an additional reward
  • Vaal Unique Item Medallion Temple Currency 20% chance of an extra Atziri Unique
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Ritual

Complete maps near Caer Tarth. The area owner also gains 6 points each time the Ritual pinnacle boss is defeated.

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notable | AtlasRitualNotable8

Patient Devotion

  • Deferring Favours at Ritual Altars in your Maps costs 50% reduced Tribute
  • Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
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keystone | AtlasRitualNotable2

Invigorated Sacrifices

  • Alter the difficulty and rewards of Rituals
  • Revived monsters from Rituals have 5% reduced penalty to Tribute granted Skills from Ritual Altars deal 50% increased Damage Ritual Altars offer 10% increased number of Favours Revived monsters from Rituals have 20% increased Toughness and 10% increased Damage for each time they have been Revived Revived monsters from Rituals have 50% reduced penalty to Tribute granted
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notable | AtlasRitualNotable10_

Ancient Enmities

  • 25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
  • Azmeri Spirits prefer to materialise within Ritual Circles
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keystone | AtlasRitualNotable6

Traveller's Woe

  • 100% increased chance to find certain Ritual types
  • Contaminated map ritual type queen chance +% 20 Infested map ritual type queen chance +% 20 Tainted map ritual type queen chance +% 20 Smothered map ritual type queen chance +% 20 Sapping map ritual type queen chance +% 20
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notable | AtlasRitualNotable5_

Reborn in Shadow

  • Revived Monsters from Ritual Altars have 40% increased chance to be Magic
  • Revived Monsters from Ritual Altars have 40% increased chance to be Rare
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notable | AtlasRitualNotable12

Royal Tithe

  • 15% increased progress towards an Audience With The King when offering Tribute
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notable | AtlasRitualNotable3_

Spreading Darkness

  • Unique Items have 50% chance to be specific item types, depending on the type of Ritual: - Contaminated: Weapons and Offhands - Infested: Body and Boots - Sapping: Gloves and Rings - Smothered: Helmets and Amulets - Tainted: Belts, Charms and Flasks
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notable | AtlasRitualNotable18

Mysterious Rites

  • Rituals have a 8% chance to be the Queen's Ritual The Queen's Ritual has more Favours to choose from The Queen's Ritual has 10 additional Omens in the first set of Favours The Queen's Ritual has an additional Idol from the Queen
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