Browse the current main Atlas tree and its six mechanic side trees. Inspect exact effects and allocate a connected path from each tree start.
Nodes
535
Keystones
44
Tree data
4.5
Allocation rules
The main tree can eventually be fully allocated. Current points cannot be unallocated, while multi-choice options can be changed. See how to unlock every main Atlas point.
Allocations stay connected to the selected tree's start. Tapping an unallocated node adds the shortest path available in the current graph. The planner does not impose a point cap because point rules differ by tree and progression.
Keystones and notable passives
All current major Atlas nodes are listed by tree. Small passives remain searchable in the planner.
267 major nodes
Main
Complete maps within the Precursor Fortress. Map bosses create a Precursor Relay that grants a point, and special Fortress maps grant additional points.
Corrupting Essence Monsters cannot immediately release them and will always change their Essences
Corrupted Essence Monsters have 25% chance to be Duplicated when released
Corrupting Essence Monsters Corrupts them an additional time
When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
100% increased chance to find certain Essence types
Greater Essence of Battle and Perfect Essence of Battle
Greater Essence of Sorcery and Perfect Essence of Sorcery
Greater/Perfect Essence of Haste and Greater/Perfect Essence of Alacrity
Greater Essence of the Infinite and Perfect Essence of the Infinite
Greater Essence of Seeking and Perfect Essence of Seeking
Greater Essence of Opulence and Perfect Essence of Opulence
Greater Essence of Command and Perfect Essence of Command
15% increased Effectiveness of Rare Monsters in your Maps
Rare Monsters have 30% increased chance of Monster Modifiers
Rare Monster Packs in your Maps have a 50% increased chance to have an Additional Rare Monster
10% increased Rarity of Items Dropped by Rare Monsters
10% chance Basic Currencies are upgraded to Greater Currencies
5% chance Greater Currencies are upgraded to Perfect Currencies
15% increased Effectiveness of Monsters
25% chance Shrine Buffs are reapplied when entering the Boss arena
25% chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward
100% increased chance to find certain Essence types
Greater Essence of the Body and Perfect Essence of the Body
Greater Essence of the Mind and Perfect Essence of the Mind
Greater Essence of Enhancement and Perfect Essence of Enhancement
Greater Essence of Abrasion and Perfect Essence of Abrasion
Greater/Perfect Essence of Flames and Greater/Perfect Essence of Insulation
Greater/Perfect Essence of Ice and Greater/Perfect Essence of Thawing
Greater/Perfect Essence of Electricity and Greater/Perfect Essence of Grounding
Greater Essence of Ruin and Perfect Essence of Ruin
25% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
Abyss Pits are scattered throughout Areas with Abysses
Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100%
Abysses have a 20% chance to contain an additional Abyss
Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
Delirium Fog spread to Maps has 50% increased chance to spread to an additional Map
Delirium Fog spread to additional Maps has 25% chance to spread to each connected Map
Delirium Fog spreads to +4 Maps
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
Revived monsters from Rituals have 5% reduced penalty to Tribute granted
Skills from Ritual Altars deal 50% increased Damage
Ritual Altars offer 10% increased number of Favours
Revived monsters from Rituals have 20% increased Toughness
and 10% increased Damage for each time they have been Revived
Revived monsters from Rituals have 50% reduced penalty to Tribute granted
Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
Rituals have a 8% chance to be the Queen's Ritual
The Queen's Ritual has more Favours to choose from
The Queen's Ritual has 10 additional Omens in the first set of Favours
The Queen's Ritual has an additional Idol from the Queen