Mechanic

Iron Will

Iron Will removes Strength's inherent maximum Life bonus and instead grants 1% increased Spell damage per 2 Strength. It is a Keystone effect granted by Irongrasp, not a current passive-tree node.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Iron Will does

Current rules

With Iron Will, 100 Strength grants 50% increased Spell damage through the Keystone but no longer grants Strength's inherent 200 maximum Life. The increase applies to Spell damage, not Attacks merely because the character has Strength. Iron Will currently comes from Irongrasp rather than the passive tree, and the same body armour also grants Iron Grip.

Strength no longer grants its inherent Life
The line Gain no inherent bonus from Strength removes Strength's ordinary +2 maximum Life per point. Explicit item, passive, or Skill effects based on Strength remain separate unless their wording also depends on the inherent bonus.
Two Strength grants 1% increased Spell damage
The Keystone grants 1% increased Spell damage per 2 Strength. At 100 Strength the resulting modifier is 50% increased Spell damage.
The Skill must deal Spell damage
The modifier applies to damage dealt by Spells. It does not turn Attack damage into Spell damage and does not make a Skill a Spell.
The damage is Increased
The Strength-derived value joins the applicable Increased and Reduced Spell damage pool. It is not a separate More multiplier.
It is not on the current passive tree
Iron Will is a valid current Keystone effect, but the official 0.5.2 passive tree contains no Iron Will node. Irongrasp grants the effect directly.

Iron Will interactions

3 cases
02
Spell damage

Every 2 Strength provides 1% increased Spell damage. The complete Skill and damage wording still determines whether a particular component is Spell damage.

Related: Spell
03
Attribute and stacking references

Use the Attributes page to compare the lost maximum Life with the Spell damage gained, then combine that Increased value with other applicable modifiers.

Related: Attributes, Increased vs More

Limits and exceptions

4 rules
  • Iron Will does not scale Attack damage.
  • It does not make an Attack count as a Spell.
  • The Strength-derived Spell damage is Increased, not More.
  • There is no current Iron Will passive-tree node.