Any damage that isn't damage over time is Hit damage.
Mechanic
Rolls only the minimum or maximum Damage value
Hits from a weapon or skill with this property will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Rolls only the minimum or maximum Damage value means
PoE2 definitionHits from a weapon or skill with this property will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each.
Each Damage Type has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others roll minimum.
If the damage rolls are Lucky, that will still apply, make this roll twice and picking the maximum if either roll had that result, only picking minimum damage if both rolls selected minimum. Unlucky damage rolls will prefer minimum damage in the same way.
Related mechanics
7 linkedAny damage that isn't damage over time is Hit damage.
Any damage that isn't damage over time is Hit damage.
Any damage that isn't damage over time is Hit damage.
The damage types are Physical, Fire, Cold, Lightning and Chaos.
The damage types are Physical, Fire, Cold, Lightning and Chaos.
Lucky things are rolled twice and the better result used.

