AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 195-293
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 10074- Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
- Cast Time: 1 sec
- Deals 290.9 Physical damage per second
- active skill area of effect radius +% final [-40]
- base skill effect duration [8000]
- ground blood art variation [1012]
Variants 10074AttackMovementAttackInPlace
- Attack, Movement, AttackInPlace
- Dash
- Base Damage: 195-293
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 8 sec
- action attack or cast time uses animation length [1]
- attack maximum action distance + [25]
- leap slam minimum distance [25]
- spell maximum action distance +% [-60]
- walk emerge extra distance [-10]
Variants 10074TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 195-293
- Critical Hit Chance: 5%
- Attack Damage: 150%
- Attack Time: 1.5 sec
- Cooldown Time: 5.5 sec
- Deals 50% more Attack damage
- 33% chance to cause Bleeding
- action attack or cast time uses animation length [1]
- attack maximum action distance + [28]
- is area damage [1]
Variants 10074TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 195-293
- Critical Hit Chance: 5%
- Attack Damage: 85%
- Attack Time: 1.5 sec
- Deals 15% less Attack damage
- corrupted blood on hit % average damage to deal per minute per stack [300]
- corrupted blood on hit duration [4000]
- corrupted blood on hit num stacks [1]
- is area damage [1]
Variants 10074