More Projectiles increase coverage, but the same simultaneous group normally cannot shotgun one target without an explicit exception.
Mechanic
Projectile
A Projectile is a moving entity created by an Attack or Spell. Projectile describes delivery, not the source type or damage type, so the Projectile can still be an Attack or Spell and can deal any supported damage type.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Projectile does
Current rulesRead the Projectile component separately from explosions, ground effects, beams, or triggered effects it creates. Check collision behavior, Projectile count, speed, duration, travel distance, and whether the skill allows several Projectiles from one simultaneous group to hit the same target.
- Source remains separate
- A Projectile created by an Attack remains an Attack Projectile, while one created by a Spell remains a Spell Projectile. Projectile does not convert one source type into the other.
- One hit per simultaneous group
- When several Projectiles are fired by the same source at the same time, only one Projectile from that group can hit a given target unless the skill explicitly says otherwise.
- Collision and expiry
- A Projectile normally ends when it reaches its destination, reaches its flight limit, expires, or collides with an entity or terrain. Skill text can replace the straight trajectory or normal collision behavior.
- Collision modifiers
- Pierce, Split, Fork, Chain, Return, terrain collision, and similar effects change what happens after contact. Splitting, Piercing, and Forking are resolved before Chaining when their predicates apply.
- Projectile Speed
- Projectile Speed changes how quickly the Projectile travels. It does not change damage unless the skill or another modifier explicitly scales damage or behavior from Projectile Speed.
- Melee separation
- Projectiles created by a Melee Attack do not deal Melee damage merely because the originating skill also has the Melee tag.
Projectile behavior to check
5 casesProjectile count
Return
A Returning Projectile changes direction after its outward flight. Whether it can hit the same target again depends on the skill and Return rules.
Related: Returning ProjectilesDistance scaling
Point Blank, Far Shot, and other distance rules use Projectile travel distance according to their own current wording.
Rare monster modifiers
1 linkedAdditional Projectiles
Skills fire 4 additional Projectiles.
Limits and exceptions
5 rules- Additional Projectiles normally improve coverage rather than multiplying single-target damage from one simultaneous group.
- A Projectile skill can contain non-Projectile secondary effects. Apply Projectile modifiers only to components that retain the Projectile predicate.
- Projectile Speed is not a universal damage multiplier and does not by itself increase duration or maximum travel distance.
- A Projectile created by a Melee Attack is not Melee damage. The originating Attack and the created Projectile must be evaluated as separate components.
- Collision behavior can be replaced by explicit skill text, including Projectiles that do not Hit, ignore targets, travel along terrain, or discharge another effect instead.



















