Blood Mage Blood Tendrils
BloodMageBloodTendrils- Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
- Exsanguinate
- Critical Hit Chance: 5%
- Cast Time: 1.67 sec
- Cooldown Time: 0.5 sec
- Deals 191.3 to 287 Physical Damage
- Deals 265.7 Physical damage per second
- Chains 1 time
- Modifiers to Spell Damage apply to Debuff's Damage over Time
- -8 to radius
- Fires tendrils at up to +2 Targets
- Debuff duration is 1 second
- spell maximum action distance +% [-40]
- Deals 174.5 to 261.8 Physical Damage
- Deals 242.4 Physical damage per second
