AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 270-406
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 19744AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 270-406
- Critical Hit Chance: 5%
- Attack Damage: 40%
- Attack Time: 1.5 sec
- Deals 60% less Attack damage
- action attack or cast time uses animation length [1]
- attack maximum action distance + [10]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 19744AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
- Base Damage: 270-406
- Critical Hit Chance: 5%
- Attack Damage: 80%
- Attack Time: 1.5 sec
- Cooldown Time: 8 sec
- Deals 20% less Attack damage
- Fires 2 additional Projectiles
- action attack or cast time uses animation length [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1155]
- projectile ballistic angle from reference event [1]
- projectile spread radius [6]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- use scaled contact offset [1]
Variants 19744