AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 519-778
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- monster breaks brequel npc concentration [2]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 54566- Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
- Critical Hit Chance: 6%
- Cast Time: 1 sec
- Cooldown Time: 10 sec
- Deals 344 to 516 Chaos Damage
- 10% reduced Projectile Speed
- Fires 5 additional Projectiles
- base is projectile [1]
- base skill effect duration [4000]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles should collide with flying monsters [1]
- spark pathing width bounds [10]
- spark projectile absolute angle override deg [70]
- spark projectile bounces off walls [1]
- use scaled contact offset [1]
Variants 54566AreaTriggerableAttackInPlace
- Area, Triggerable, AttackInPlace
- Deals 5.7 Chaos damage per second
- active skill area of effect radius +% final [-10]
- base skill effect duration [7500]
- ground quicksand art variation [14]
Variants 54566TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 519-778
- Critical Hit Chance: 5%
- Attack Damage: 30%
- Attack Time: 1.5 sec
- Deals 70% less Attack damage
- Converts 25% of Physical damage to Chaos damage
- action attack or cast time uses animation length [1]
- attack maximum action distance + [7]
Variants 54566SpellDamageTriggerableAttackInPlace
- Spell, Damage, Triggerable, AttackInPlace
- Critical Hit Chance: 5%
- Cast Time: 1 sec
- Cooldown Time: 10 sec
- Deals 58.21 to 87.32 Chaos Damage
- action attack or cast time uses animation length [1]
- is area damage [1]
- monster breaks brequel npc concentration [1]
Variants 54566