AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 425-637
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 466-699
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 19902, 49550SpellMovementAttackInPlace
- Spell, Movement, AttackInPlace
- Cast Time: 4.5 sec
- Cooldown Time: 14 sec
- action attack or cast time uses animation length [1]
- action do not face target [1]
Variants 19902, 49550TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 425-637
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 466-699
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 19902, 49550TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 425-637
- Critical Hit Chance: 5%
- Attack Damage: 125%
- Attack Time: 1.5 sec
- Base Damage: 466-699
- Deals 25% more Attack damage
- action attack or cast time uses animation length [1]
- base is projectile [1]
- base skill can be avoided by dodge roll [1]
- base skill can be blocked [1]
- is area damage [1]
Variants 19902, 49550TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Cast Time: 1 sec
- 50% reduced Hinder Duration
- Hinder enemies on Hit
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 19902, 49550AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
- Base Damage: 425-637
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 466-699
- action attack or cast time uses animation length [1]
- base deal no damage [1]
- base is projectile [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1148]
- projectile ballistic angle from target distance [1]
- projectile ballistic gravity override [1850]
- projectile spread radius [4]
- projectile uses contact position [1]
- spell maximum action distance +% [-27]
Variants 19902, 49550Skill reference: Blood Boil
TriggerableAttackInPlaceSpell
- Triggerable, AttackInPlace, Spell
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
Variants 19902, 49550