Skill reference: Explosive Shot
TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 5.5%
- Cast Time: 1 sec
- Deals 109.1 to 327.3 Lightning Damage
- 1000% more chance to Shock
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 60979TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 5.5%
- Cast Time: 1 sec
- Cooldown Time: 8 sec
- Deals 196.4 to 589.1 Lightning Damage
- 200% more chance to Shock
- action attack or cast time uses animation length [1]
- is area damage [1]
- spell maximum action distance +% [-30]
Variants 60979Skill reference: Explosive Shot
SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Critical Hit Chance: 5.5%
- Cast Time: 1 sec
- Cooldown Time: 8 sec
- Deals 130.9 to 392.7 Lightning Damage
- action attack or cast time uses animation length [1]
- ballistic projectiles always bounce [1]
- base deal no damage [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1479]
- projectile ballistic angle from reference event [1]
- projectile ballistic ignore force while exploding [1]
- projectile uses bearing as firing orientation [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles not offset [1]
- spell maximum action distance +% [-30]
- use scaled contact offset [1]
Variants 60979Skill reference: Rapid Shot
SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Critical Hit Chance: 5.5%
- Cast Time: 1 sec
- Deals 130.9 to 392.7 Lightning Damage
- 1000% more chance to Shock
- action attack or cast time uses animation length [1]
- base is projectile [1]
- monster projectile variation [1487]
- projectile distance override [250]
- projectile uses contact position [1]
- projectiles travel at fixed height [1]
- use scaled contact offset [1]
Variants 60979SpellTriggerableAttackInPlace
- Spell, Triggerable, AttackInPlace
- Cast Time: 1.1 sec
Variants 60979