AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 224-336
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 37687AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 224-336
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 37687TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Cast Time: 1 sec
- Deals 14.56 to 21.84 Cold Damage
Variants 37687TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Cast Time: 1 sec
- Deals 14.56 to 21.84 Cold Damage
Variants 37687AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
- Base Damage: 224-336
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 10 sec
- action attack or cast time uses animation length [1]
- ballistic projectiles always bounce [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1167]
- projectile ballistic angle from reference event [1]
- projectile ballistic angle from target distance [1]
- projectile ballistic ignore force while exploding [1]
- projectile uses bearing as firing orientation [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles not offset [2]
- projectiles travel at fixed height [1]
- use scaled contact offset [1]
Variants 37687TriggerableAttackInPlaceSpell
- Triggerable, AttackInPlace, Spell
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
Variants 37687TriggerableAttackInPlaceSpell
- Triggerable, AttackInPlace, Spell
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
Variants 37687