SpellMovementAttackInPlace
- Spell, Movement, AttackInPlace
- Cast Time: 0.93 sec
- Cooldown Time: 3 sec
- action attack or cast time uses animation length [1]
Variants 42876SpellMovementAttackInPlace
- Spell, Movement, AttackInPlace
- Cast Time: 0.93 sec
- Cooldown Time: 3 sec
- action attack or cast time uses animation length [1]
- walk emerge extra distance [-15]
Variants 42876TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 7%
- Cast Time: 2.5 sec
- Cooldown Time: 5 sec
- 100% increased Freeze Buildup
- Deals 535.7 to 803.5 Cold Damage
- is area damage [1]
Variants 42876TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 6%
- Cast Time: 1 sec
- 100% increased Freeze Buildup
- Deals 382.6 to 573.9 Cold Damage
- Deals 239.1 to 717.4 Lightning Damage
- 100% more chance to Shock
- is area damage [1]
Variants 42876TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 6%
- Cast Time: 1 sec
- 33% increased Freeze Buildup
- Deals 133.9 to 200.9 Cold Damage
- Deals 83.7 to 251.1 Lightning Damage
- 33% more chance to Shock
- base is projectile [1]
- base skill can be avoided by dodge roll [1]
- is area damage [1]
Variants 42876SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
- base deal no damage [1]
- base is projectile [1]
- monster projectile variation [1482]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- use scaled contact offset [1]
Variants 42876