Treant Foulspawn category icon

Undead

Treant Foulspawn

4 recorded database variants. Normal rarity. Known in 2 areas.Category icon shown because no standalone monster art is available.
RarityNormal
CategoryUndead
Variant typesFungus Zombie Ritual, Fungus Zombie Ritual Hollow
Variants4
Spectre variants4
Game version0.5

Known areas

2

Explicit modifiers

2

is spectre with death action [1]

Variants 44278. Text only; no exact canonical modifier identity is exposed.

stance movement speed +% final [300]

Variants 44278. Text only; no exact canonical modifier identity is exposed.

Skills

6
Basic Attack icon

Basic Attack

MeleeAtAnimationSpeed

AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 420-629
Critical Hit Chance: 5%
Attack Time: 1.65 sec
Base Damage: 382-573
Base Damage: 224-336
  • action attack or cast time uses animation length [1]
  • projectile uses contact position [1]
  • skill can fire wand projectiles [1]
  • use scaled contact offset [1]
Variants 17542, 23229, 24750, 44278
F

Fungus Zombie Caustic On Death Medium

FungusZombieCausticOnDeathMedium
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
  • Deals 239.1 Chaos damage per second
  • 15% reduced Movement Speed
  • active skill area of effect radius +% final [-50]
  • base skill effect duration [4000]
  • is area damage [1]
Variants 44278
F

Fungus Zombie Explode On Death Medium

FungusZombieExplodeOnDeathMedium

TriggerableSpellDamageAttackInPlace

Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
  • Deals 639.3 to 958.9 Physical Damage
  • active skill area of effect radius +% final [-40]
  • is area damage [1]
Variants 44278
G

GS Druidic Fungus Zombie Tree Hollow Projectile Impact

GSDruidicFungusZombieTreeHollowProjectileImpact

TriggerableSpellDamageAttackInPlace

Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
  • Deals 267.8 to 401.8 Chaos Damage
  • action attack or cast time uses animation length [1]
  • base is projectile [1]
  • is area damage [1]
  • Deals 244.3 to 366.5 Chaos Damage
Variants 17542, 23229, 24750
MPS Druidic Fungus Zombie Tree Hollow Barrage icon

MPS Druidic Fungus Zombie Tree Hollow Barrage

MPSDruidicFungusZombieTreeHollowBarrage

Skill reference: Barrage

SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace

Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 20 sec
  • 14.56 to 21.84 Added Chaos damage
  • Fires 5 additional Projectiles
  • action attack or cast time uses animation length [1]
  • ballistic projectiles always bounce [1]
  • base deal no damage [1]
  • base is projectile [1]
  • check for targets between initiator and projectile source [1]
  • distribute projectiles over contact points [1]
  • maintain projectile direction when using contact position [1]
  • monster projectile variation [1383]
  • projectile ballistic angle from reference event [1]
  • projectile ballistic ignore force while exploding [1]
  • projectile speed variation +% [50]
  • projectile spread radius [30]
  • projectile uses bearing as firing orientation [1]
  • projectile uses contact direction [1]
  • projectile uses contact position [1]
  • projectiles not offset [2]
  • projectiles travel at fixed height [1]
  • use scaled contact offset [1]
  • 14.05 to 21.07 Added Chaos damage
Variants 17542, 23229, 24750
MPS Druidic Fungus Zombie Tree Hollow Projectile icon

MPS Druidic Fungus Zombie Tree Hollow Projectile

MPSDruidicFungusZombieTreeHollowProjectile

SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace

Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
  • 14.56 to 21.84 Added Chaos damage
  • action attack or cast time uses animation length [1]
  • ballistic projectiles always bounce [1]
  • base deal no damage [1]
  • base is projectile [1]
  • check for targets between initiator and projectile source [1]
  • distribute projectiles over contact points [1]
  • maintain projectile direction when using contact position [1]
  • monster projectile variation [1383]
  • projectile ballistic angle from reference event [1]
  • projectile ballistic ignore force while exploding [1]
  • projectile speed variation +% [15]
  • projectile spread radius [15]
  • projectile uses bearing as firing orientation [1]
  • projectile uses contact direction [1]
  • projectile uses contact position [1]
  • projectiles not offset [2]
  • projectiles travel at fixed height [1]
  • use scaled contact offset [1]
  • 14.05 to 21.07 Added Chaos damage
Variants 17542, 23229, 24750

Related pages

6

Database variants

4
Record IDStatusRarityVariant typeLifeDamageAreas
17542DetailedNormalFungus Zombie Ritual Hollow225%225%Not recorded
23229DetailedNormalFungus Zombie Ritual Hollow225%225%Not recorded
24750DetailedNormalFungus Zombie Ritual Hollow225%225%The Blackwood, The Viridian Wildwood
44278DetailedNormalFungus Zombie Ritual100%120%Not recorded