AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 420-629
- Critical Hit Chance: 5%
- Attack Time: 1.65 sec
- Base Damage: 382-573
- Base Damage: 224-336
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 17542, 23229, 24750, 44278- Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
- Cast Time: 1 sec
- Deals 239.1 Chaos damage per second
- 15% reduced Movement Speed
- active skill area of effect radius +% final [-50]
- base skill effect duration [4000]
- is area damage [1]
Variants 44278TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 5%
- Cast Time: 1 sec
- Deals 639.3 to 958.9 Physical Damage
- active skill area of effect radius +% final [-40]
- is area damage [1]
Variants 44278TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Cast Time: 1 sec
- Deals 267.8 to 401.8 Chaos Damage
- action attack or cast time uses animation length [1]
- base is projectile [1]
- is area damage [1]
- Deals 244.3 to 366.5 Chaos Damage
Variants 17542, 23229, 24750Skill reference: Barrage
SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Cast Time: 1 sec
- Cooldown Time: 20 sec
- 14.56 to 21.84 Added Chaos damage
- Fires 5 additional Projectiles
- action attack or cast time uses animation length [1]
- ballistic projectiles always bounce [1]
- base deal no damage [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1383]
- projectile ballistic angle from reference event [1]
- projectile ballistic ignore force while exploding [1]
- projectile speed variation +% [50]
- projectile spread radius [30]
- projectile uses bearing as firing orientation [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles not offset [2]
- projectiles travel at fixed height [1]
- use scaled contact offset [1]
- 14.05 to 21.07 Added Chaos damage
Variants 17542, 23229, 24750SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Cast Time: 1 sec
- 14.56 to 21.84 Added Chaos damage
- action attack or cast time uses animation length [1]
- ballistic projectiles always bounce [1]
- base deal no damage [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1383]
- projectile ballistic angle from reference event [1]
- projectile ballistic ignore force while exploding [1]
- projectile speed variation +% [15]
- projectile spread radius [15]
- projectile uses bearing as firing orientation [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles not offset [2]
- projectiles travel at fixed height [1]
- use scaled contact offset [1]
- 14.05 to 21.07 Added Chaos damage
Variants 17542, 23229, 24750