Passive skill tree / notable
Clear Space
Clear Space is a notable on the Path of Exile 2 passive skill tree.Effect
2 lines- 20% increased Knockback Distance
- 20% chance to Knock Enemies Back with Hits at Close Range
Instilling recipe
Exact orderAllocate Clear Space on an eligible item by placing these three regular Liquid Emotions into the Instilling bench in this order.
Direct tree connections
2Nearby major passives
20notable / 4 edgesSteady Footing40% increased Stun Thresholdnotable / 5 edgesNatural Immunity+4 to Ailment Threshold per Dexteritynotable / 5 edgesVolatile Catalyst8% increased Area of Effectnotable / 5 edgesAdrenaline Rush4% increased Movement Speed if you've Killed Recentlynotable / 5 edgesRicochet15% increased Projectile Damagenotable / 5 edgesExposed Wounds15% increased chance to inflict Ailmentsnotable / 5 edgesHard to Kill40% increased Flask Life Recovery ratenotable / 6 edgesCluster Bombs50% increased Grenade Detonation Timenotable / 6 edgesDefiance20% increased Armour and Evasion Ratingnotable / 6 edgesRemorseless15% increased Projectile Damagenotable / 6 edgesBackup Plan20% increased Armour and Evasion Ratingnotable / 6 edgesBattle-hardenedHits against you have 20% reduced Critical Damage Bonusnotable / 7 edgesStars AlignedDamage with Hits is Lucky against Enemies that are on Low Lifenotable / 7 edgesAfterimage60% increased Evasion Rating if you have Hit an Enemy Recentlynotable / 7 edgesSaqawal's Hide+5% to Lightning Resistancenotable / 7 edgesPresence PresentAllies in your Presence have +100 to Accuracy Ratingnotable / 7 edgesCoated Arms25% increased Damage with One Handed Weaponsnotable / 7 edgesFinishing Blows60% increased Damage with Hits against Enemies that are on Low Lifenotable / 7 edgesBloodletting10% chance to inflict Bleeding on Hitnotable / 7 edgesSaqawal's Talon+5% to Cold Resistance
Similar effects
8notable / chance, knock, backStaggering Wounds50% chance to Knock Back Bleeding Enemies with Hitsnotable / chance, knockback, distanceHunker DownRecover 20 Life when you Blocknotable / chance, knock, enemiesRepulsionArea Skills have 20% chance to Knock Enemies Back on Hitnotable / chance, enemies, distanceClose Confines50% chance for Projectiles to Pierce Enemies within 3m distance of younotable / chance, enemies, hitsDazing Blocks100% chance to Daze Enemies whose Hits you Block with a raised Shieldnotable / chance, enemies, hitsDeath from AfarProjectiles have 25% increased Critical Hit Chance against Enemies further than 6mnotable / hits, enemies, chanceExploit the Elements24% increased Damage with Hits against Enemies affected by Elemental Ailmentsnotable / chance, enemies, hitsFirst Approach40% increased Critical Hit Chance against Enemies that are on Full Life

