Passive skill tree / notable
Dread Engineer's Concoction
Dread Engineer's Concoction is a notable on the Path of Exile 2 passive skill tree.Effect
1 line- 35% increased Magnitude of Ignite against Poisoned enemies
Instilling recipe
Exact orderAllocate Dread Engineer's Concoction on an eligible item by placing these three regular Liquid Emotions into the Instilling bench in this order.
Direct tree connections
3Nearby major passives
15notable / 2 edgesToxic Sludge40% increased Duration of Poisons you inflict against Slowed Enemieskeystone / 5 edgesDance with Death25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Handnotable / 6 edgesWellspring30% increased Mana Recovery from Flaskskeystone / 6 edgesTrusted KinshipYou can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skillsnotable / 7 edgesBond of the CatCompanions have 20% increased Movement Speednotable / 7 edgesSniperArrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metresnotable / 7 edgesReprisal25% increased Parried Debuff Magnitudenotable / 7 edgesThe Wild CatGain Deflection Rating equal to 12% of Evasion Ratingnotable / 7 edgesPrimal Protection40% increased Charm Effect Durationnotable / 7 edgesCatalysis20% increased Elemental Damage with Attacksnotable / 7 edgesLong Distance Relationship30% increased Presence Area of Effectnotable / 7 edgesUnspoken BondCompanions have +30% to Chaos Resistancenotable / 7 edgesOff-Balancing Retort30% increased Parried Debuff Durationnotable / 7 edgesAcceleration3% increased Movement Speednotable / 7 edgesFeathered FletchingIncreases and Reductions to Projectile Speed also apply to Damage with Bows
Similar effects
8notable / against, poisoned, enemiesCrippling Toxins25% chance for Attacks to Maim on Hit against Poisoned Enemiesnotable / against, enemies, poisonedFirst Sting30% chance to Poison on Hit against Enemies that are not Poisonednotable / against, enemies, igniteExploit25% increased Damage with Hits against Enemies affected by Elemental Ailmentsnotable / magnitude, against, enemiesFulmination80% increased Flammability Magnitudenotable / against, enemies, magnitudeHarmonic Generator15% increased Critical Hit Chance against Shocked Enemiesnotable / against, enemies, magnitudeHindered Capabilities30% increased Damage with Hits against Hindered Enemiesnotable / magnitude, against, enemiesIncendiary60% increased Flammability Magnitudenotable / magnitude, against, enemiesRupturing Pins40% increased Magnitude of Bleeding you inflict against Pinned Enemies


