PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
BruteEarthquake

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Earthquake

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
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Source recommendations

Recommended support gems

15

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

BrutalitySupport
Brutality IRecommendation tier 1Also listed as compatible
NoFearSupport
Stoicism IRecommendation tier 3Also listed as compatible
MeleePhysicalDamageSupport
Heavy SwingRecommendation tier 4Also listed as compatible
HeftSupport
HeftRecommendation tier 5Also listed as compatible
BriarpatchSupport
BrambleslamRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

250

250 support gems, page 2 of 6

LessDurationSupport
Compressed Duration IICompressed Duration · Tier 3

Supports any skill that has a duration making that duration shorter.

DurationSupport
Requirements
+5 Str
ConcentratedEffectSupport
Concentrated AreaConcentrated Area · Tier 1

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

AoESupport
Requirements
+5 Int
ConcoctSupport
Concoct IConcoct · Tier 2

Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Requirements
+5 Str
ConcoctSupport
Concoct IIConcoct · Tier 4

Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Requirements
+5 Str
ExpeditionPummel
Concussive RunesConcussive Runes

Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.

AoEAttackMeleeSlamSupportTrigger
CorrosionSupport
CorrosionCorrosion · Tier 1

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.

ChaosPhysicalSupport
Requirements
+5 Dex
DeadlyCurrent
Coursing CurrentCoursing Current · Tier 1

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

ChainingLightningProjectileSpellSupportTrigger
Requirements
+5 Int
CullingStrikeSupport
Culling Strike ICulling Strike · Tier 4

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.

AttackSupport
Requirements
+5 Dex
CullingStrikeSupport
Culling Strike IICulling Strike · Tier 5

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.

AttackSupport
Requirements
+5 Dex
CulminationSupport
Culmination ICulmination · Tier 3

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.

AttackConditionalMeleeSupport
Requirements
+5 Dex
CulminationSupport
Culmination IICulmination · Tier 5

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.

AttackConditionalMeleeSupport
Requirements
+5 Dex
UnmovingSupport
DauntlessDauntless

Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.

ConditionalSupport
Requirements
+5 Str
DeadlyPoisonSupport
Deadly Poison IDeadly Poison · Tier 2

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IIDeadly Poison · Tier 4

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeepCutsSupport
Deep Cuts IDeep Cuts · Tier 3

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepCutsSupport
Deep Cuts IIDeep Cuts · Tier 5

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepFreezeSupport
Deep FreezeDeep Freeze · Tier 1

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

ColdSupport
Requirements
+5 Int
DefySupport
Defy IDefy · Tier 2

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.

AttackSupport
Requirements
+5 Str
DefySupport
Defy IIDefy · Tier 5

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.

AttackSupport
Requirements
+5 Str
DerangeSupport
DerangeDerange · Tier 4

Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.

Support
Requirements
+5 Int
Inspiration
Efficiency IEfficiency · Tier 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
Inspiration
Efficiency IIEfficiency · Tier 4

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
ElectrocuteSupport
ElectrocuteElectrocute · Tier 2

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.

LightningSupport
Requirements
+5 Dex
ShockingRiftSupport
ElectromagnetismElectromagnetism · Tier 3

Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.

AoELightningPayoffSpellSupportSustainedTrigger
Requirements
+5 Int
WeaponElementalDamageSupport
Elemental Armament IElemental Armament · Tier 1

Supports Attacks, causing them to deal more Elemental damage.

AttackSupport
Requirements
+5 Str
WeaponElementalDamageSupport
Elemental Armament IIElemental Armament · Tier 2

Supports Attacks, causing them to deal more Elemental damage.

AttackSupport
Requirements
+5 Str
WeaponElementalDamageSupport
Elemental Armament IIIElemental Armament · Tier 5

Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.

AttackSupport
Requirements
+5 Str
ElementalFocusSupport
Elemental FocusElemental Focus · Tier 3

Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.

Support
Requirements
+5 Int
EmbitterSupport
EmbitterEmbitter · Tier 2

Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.

ColdSupport
Requirements
+5 Int
ExpandingGroundSupport
Encroaching GroundEncroaching Ground · Tier 2

Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.

AoESupport
Requirements
+5 Int
EnduranceOnHeavyStunSupport
Enduring Impact IEnduring Impact · Tier 1

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.

Support
Requirements
+5 Str
EnduranceOnHeavyStunSupport
Enduring Impact IIEnduring Impact · Tier 4

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.

Support
Requirements
+5 Str
ScaleofEonyr
Eonyr's ThunderElectrocute

Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.

AoELightningLineageSpellSupportTrigger
Requirements
+5 Dex, Level 65
MultiplePoisonSupport
Escalating PoisonEscalating Poison · Tier 1

Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.

ChaosSupport
Requirements
+5 Dex
LineageEsh
Esh's RadianceBreachlord

Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.

ChaosLightningLineageSupport
Requirements
+5 Int, Level 65
EternalFlameSupport
Eternal Flame IEternal Flame · Tier 1

Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.

FireSupport
Requirements
+5 Str
EternalFlameSupport
Eternal Flame IIEternal Flame · Tier 3

Supports any skill that Hits enemies, causing its Ignites to last longer.

FireSupport
Requirements
+5 Str
EternalFlameSupport
Eternal Flame IIIEternal Flame · Tier 4

Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.

FireSupport
Requirements
+5 Str
ExciseSupport
ExciseGrants Cooldown · Tier 2

Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
ExpanseSupport
ExecrateGrants Cooldown · Tier 3

Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
ExecuteSupport
Execute IExecute · Tier 1

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.

Support
Requirements
+5 Str
ExecuteSupport
Execute IIExecute · Tier 4

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.

Support
Requirements
+5 Str
ExecuteSupport
Execute IIIExecute · Tier 5

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.

Support
Requirements
+5 Str
ExecrateSupport
ExpanseGrants Cooldown · Tier 1

Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

AoESupport
Requirements
+5 Int
ExploitWeaknessSupport
Exploit WeaknessExploit Weakness · Tier 2

Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.

PayoffSupport
Requirements
+5 Str
FerocitySupport
FerocityFerocity

Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.

Support
Requirements
+5 Dex
FieryDeathSupport
Fiery DeathFiery Death · Tier 2

Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.

AoEFireSpellSupportTrigger
Requirements
+5 Int
AddedFireDamageSupport
Fire AttunementFire Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.

FireSupport
Requirements
+5 Str