PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Skeletal Storm Mage
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
219 support gems, page 2 of 5
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
- Requirements
- +5 Int
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
- Requirements
- +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
- Requirements
- +5 Int
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
- Requirements
- +5 Int
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
- Requirements
- +5 Int
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
- Requirements
- +5 Dex, Level 65
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
- Requirements
- +5 Dex
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
- Requirements
- +5 Int
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
- Requirements
- +5 Int
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
- Requirements
- +5 Int
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
- Requirements
- +5 Int
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
- Requirements
- +5 Dex, Level 65
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
- Requirements
- +5 Dex

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
- Requirements
- Level 65
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
- Requirements
- +5 Int, Level 65
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing its Ignites to last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
- Requirements
- +5 Str
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
- Requirements
- +5 Str
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
- Requirements
- +5 Int
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
- Requirements
- +5 Str
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
- Requirements
- +5 Int
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
- Requirements
- +5 Int
Feeding Frenzy II is a support gem.
- Requirements
- +5 Int
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
- Requirements
- +5 Dex