Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
- Requirements
- +5 Int
PoE2 gem tool
Selected skill
Explicit compatibility
239 support gems, page 3 of 5
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Supports Attacks, causing them to gain Accuracy.
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to deal more damage from farther away.