PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
HuntressBucklerParry

Selected skill

Parry

Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
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Source recommendations

Recommended support gems

14

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

RageSupport
Rage IRecommendation tier 1Also listed as compatible
ChannellingAilmentThresholdSupport
Steadfast IRecommendation tier 1Also listed as compatible
BlindSupport
Blind IRecommendation tier 2Also listed as compatible
OverpowerSupport
Stun IRecommendation tier 2Also listed as compatible
SteelyNerveSupport
Retaliate IRecommendation tier 2Also listed as compatible
BrinkSupport
Brink IIRecommendation tier 3Also listed as compatible
OverpowerSupport
Stun IIRecommendation tier 4Also listed as compatible
BlindSupport
Blind IIRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

231

231 support gems, page 3 of 5

FirePenetrationSupport
Fire Penetration IIFire Penetration · Tier 5

Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.

FireSupport
Requirements
+5 Str
HypothermiaSupport
FreezeFreeze · Tier 2

Supports any skill that Hits enemies, making it more effective at Freezing enemies.

ColdSupport
Requirements
+5 Int
RetortSupport
Frenzied RiposteRetort · Tier 2

Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.

AttackSupport
Requirements
+5 Dex
FrozenNexusSupport
Frost NexusFrost Nexus · Tier 2

Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.

AoEColdSupport
Requirements
+5 Int
FrostfireSupport
FrostfireFrostfire · Tier 3

Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.

ColdFirePayoffSupport
Requirements
+5 Int
FrozenSpiteSupport
Frozen SpiteFrozen Spite · Tier 2

Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.

AoEColdProjectileSupportTrigger
Requirements
+5 Dex
Frozen Vortex support icon
Frozen VortexFrozen Vortex

Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.

AoEColdDurationSupportTrigger
Requirements
+5 Int
Garukhan
Garukhan's ResolveGarukhan's Resolve

Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.

AttackConditionalLineageSupport
Requirements
+5 Dex, Level 65
HaemocrystalsSupport
HaemocrystalsHaemocrystals · Tier 3

Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.

AoEAttackPhysicalSupportTrigger
Requirements
+5 Str
MeleePhysicalDamageSupport
Heavy SwingHeavy Swing · Tier 4

Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.

AttackMeleePhysicalSupport
Requirements
+5 Str
HeftSupport
HeftHeft · Tier 5

Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.

PhysicalSupport
Requirements
+5 Str
AdditionalAccuracy
Heightened Accuracy IHeightened Accuracy · Tier 1

Supports Attacks, causing them to gain Accuracy.

AttackSupport
Requirements
+5 Dex
AdditionalAccuracy
Heightened Accuracy IIHeightened Accuracy · Tier 3

Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.

AttackSupport
Requirements
+5 Dex
MobileAssaultSupport
Hit and RunHit and Run · Tier 4

Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.

AttackConditionalSupport
Requirements
+5 Dex
HourglassSupport
HourglassGrants Cooldown · Tier 1

Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
IceBiteSupport
Ice Bite IIce Bite · Tier 1

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

ColdDurationSupportWarcry
Requirements
+5 Int
IceBiteSupport
Ice Bite IIIce Bite · Tier 3

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

ColdDurationSupportWarcry
Requirements
+5 Int
IgnitionSupport
Ignite IIgnite · Tier 1

Supports any skill that Hits enemies, making it more likely to Ignite.

FireSupport
Requirements
+5 Str
IgnitionSupport
Ignite IIIgnite · Tier 3

Supports any skill that Hits enemies, making it more likely to Ignite.

FireSupport
Requirements
+5 Str
IgnitionSupport
Ignite IIIIgnite · Tier 5

Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.

FireSupport
Requirements
+5 Str
ImmolationSupport
ImmolateImmolate · Tier 3

Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.

FirePayoffSupport
Requirements
+5 Str
ImpaleSupport
ImpaleImpale · Tier 4

Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.

AttackPhysicalSupport
Requirements
+5 Dex
IncisionSupport
IncisionIncision · Tier 4

Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.

AttackPhysicalSupport
Requirements
+5 Str
InevitableCriticalsSupport
Inexorable Critical IInexorable Critical · Tier 3

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.

Support
Requirements
+5 Int
InevitableCriticalsSupport
Inexorable Critical IIInexorable Critical · Tier 4

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.

Support
Requirements
+5 Int
InhibitorSupport
InhibitorInhibitor · Tier 2

Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.

SpellSupport
Requirements
+5 Dex
Innervate
InnervateInnervate · Tier 1

Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.

DurationLightningSupport
Requirements
+5 Dex
KnockbackSupport
KnockbackKnockback · Tier 3

Supports any skill that Hits enemies, causing it to Knock Back enemies.

Support
Requirements
+5 Str
LastingShockSupport
Lasting ShockLasting Shock · Tier 2

Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.

LightningSupport
Requirements
+5 Dex
LifeFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.

Support
Requirements
+5 Dex
LifeOnCull
Life DrainLife Drain · Tier 1

Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.

Support
Requirements
+5 Dex
LifeLeechSupport
Life Leech ILife Leech · Tier 2

Supports Attacks, causing their Physical damage to Leech Life.

AttackPhysicalSupport
Requirements
+5 Str
LifeLeechSupport
Life Leech IILife Leech · Tier 3

Supports Attacks, causing their Physical damage to Leech Life.

AttackPhysicalSupport
Requirements
+5 Str
LifeLeechSupport
Life Leech IIILife Leech · Tier 5

Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.

AttackPhysicalSupport
Requirements
+5 Str
BloodMagicSupport
LifetapLifetap · Tier 2

Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.

Support
Requirements
+5 Str
AddedLightningDamageSupport
Lightning AttunementLightning Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.

LightningSupport
Requirements
+5 Dex
LightningExposureSupport
Lightning ExposureLightning Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.

DurationLightningSupport
Requirements
+5 Dex
LightningPenetrationSupport
Lightning PenetrationLightning Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.

LightningSupport
Requirements
+5 Dex
LivingLightningSupport
Living LightningLiving Lightning · Tier 2

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LivingLightningSupport
Living Lightning IILiving Lightning · Tier 4

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LockdownSupport
LockdownLockdown

Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.

Support
Requirements
+5 Dex
FarCombatSupport
Longshot ILongshot · Tier 2

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
FarCombatSupport
Longshot IILongshot · Tier 3

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
MaimSupport
MaimMaim · Tier 2

Supports Attacks, causing them to Maim enemies.

AttackSupport
Requirements
+5 Dex
MaladySupport
MaladyMalady

Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.

Support
Requirements
+5 Dex
ManaFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.

Support
Requirements
+5 Dex
ManaLeechSupport
Mana LeechMana Leech · Tier 2

Supports Attacks, causing their Physical damage to Leech Mana.

AttackPhysicalSupport
Requirements
+5 Int
MedvedsFelling

Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.

AttackLineageMeleeSupport
Requirements
Level 65