PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
SorceressSpark

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Spark

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
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Source recommendations

Recommended support gems

14

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

PierceSupport
Pierce IRecommendation tier 1Also listed as compatible
ManatenanceSupport
Zenith IRecommendation tier 1Also listed as compatible
ElectrocuteSupport
ElectrocuteRecommendation tier 2Also listed as compatible
PierceSupport
Pierce IIRecommendation tier 3Also listed as compatible
ManatenanceSupport
Zenith IIRecommendation tier 3Also listed as compatible
PierceSupport
Pierce IIIRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

215

215 support gems, page 3 of 5

HeftSupport
HeftHeft · Tier 5

Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.

PhysicalSupport
Requirements
+5 Str
HourglassSupport
HourglassGrants Cooldown · Tier 1

Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
IceBiteSupport
Ice Bite IIce Bite · Tier 1

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

ColdDurationSupportWarcry
Requirements
+5 Int
IceBiteSupport
Ice Bite IIIce Bite · Tier 3

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

ColdDurationSupportWarcry
Requirements
+5 Int
IgnitionSupport
Ignite IIgnite · Tier 1

Supports any skill that Hits enemies, making it more likely to Ignite.

FireSupport
Requirements
+5 Str
IgnitionSupport
Ignite IIIgnite · Tier 3

Supports any skill that Hits enemies, making it more likely to Ignite.

FireSupport
Requirements
+5 Str
IgnitionSupport
Ignite IIIIgnite · Tier 5

Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.

FireSupport
Requirements
+5 Str
InevitableCriticalsSupport
Inexorable Critical IInexorable Critical · Tier 3

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.

Support
Requirements
+5 Int
InevitableCriticalsSupport
Inexorable Critical IIInexorable Critical · Tier 4

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.

Support
Requirements
+5 Int
InhibitorSupport
InhibitorInhibitor · Tier 2

Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.

SpellSupport
Requirements
+5 Dex
Innervate
InnervateInnervate · Tier 1

Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.

DurationLightningSupport
Requirements
+5 Dex
KnockbackSupport
KnockbackKnockback · Tier 3

Supports any skill that Hits enemies, causing it to Knock Back enemies.

Support
Requirements
+5 Str
LastingShockSupport
Lasting ShockLasting Shock · Tier 2

Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.

LightningSupport
Requirements
+5 Dex
LifeFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.

Support
Requirements
+5 Dex
LifeOnCull
Life DrainLife Drain · Tier 1

Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.

Support
Requirements
+5 Dex
BloodMagicSupport
LifetapLifetap · Tier 2

Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.

Support
Requirements
+5 Str
AddedLightningDamageSupport
Lightning AttunementLightning Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.

LightningSupport
Requirements
+5 Dex
LightningExposureSupport
Lightning ExposureLightning Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.

DurationLightningSupport
Requirements
+5 Dex
LightningMasterySupport
Lightning MasteryMastery · Tier 5

Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.

LightningSupport
Requirements
+5 Int
LightningPenetrationSupport
Lightning PenetrationLightning Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.

LightningSupport
Requirements
+5 Dex
LivingLightningSupport
Living LightningLiving Lightning · Tier 2

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LivingLightningSupport
Living Lightning IILiving Lightning · Tier 4

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LockdownSupport
LockdownLockdown

Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.

Support
Requirements
+5 Dex
MaladySupport
MaladyMalady

Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.

Support
Requirements
+5 Dex
ManaFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.

Support
Requirements
+5 Dex
ManaFlareSupport
Mana FlareMana Flare · Tier 2

Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.

AoEFireSpellSupportTrigger
Requirements
+5 Int
MinionPactSupport
Minion Pact IMinion Pact · Tier 1

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

MinionSupport
Requirements
+5 Int
MinionPactSupport
Minion Pact IIMinion Pact · Tier 4

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

MinionSupport
Requirements
+5 Int
MobilitySupport
MobilityMobility · Tier 3

Supports skills that can be used while moving, allowing you to move faster while using them.

Support
Requirements
+5 Dex
MomentumSupport
MomentumMomentum · Tier 2

Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.

Support
Requirements
+5 Dex
MorrigansRefuge

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.

ColdDurationLineagePayoffSupportTrigger
Requirements
Level 65
MultipleProjectilesSupport
Multishot IAdditional Projectiles · Tier 1

Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

ProjectileSupport
Requirements
+5 Dex
MultipleProjectilesSupport
Multishot IIAdditional Projectiles · Tier 2

Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

ProjectileSupport
Requirements
+5 Dex
NeuralOverloadSupport
Neural OverloadElectrocute · Tier 3

Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.

LightningSupport
Requirements
+5 Dex
NovaProjectilesSupport
Nova Projectiles INova Projectiles · Tier 2

Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.

ProjectileSupport
Requirements
+5 Dex
NovaProjectilesSupport
Nova Projectiles IIAdditional Projectiles, Nova Projectiles · Tier 4

Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.

ProjectileSupport
Requirements
+5 Dex
WalkeroftheWilds
Oisín's OathMana Leech

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.

LineageSpellSupport
Requirements
+5 Int, Level 65
OverchargeSupport
OverchargeOvercharge · Tier 4

Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.

LightningSupport
Requirements
+5 Dex
PierceSupport
Pierce IPierce · Tier 1

Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.

ProjectileSupport
Requirements
+5 Dex
PierceSupport
Pierce IIPierce · Tier 3

Supports Projectile skills, making their Projectiles Pierce an enemy.

ProjectileSupport
Requirements
+5 Dex
PierceSupport
Pierce IIIPierce · Tier 5

Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.

ProjectileSupport
Requirements
+5 Dex
PinSupport
Pin IPin · Tier 1

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIPin · Tier 2

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIIPin · Tier 5

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.

PhysicalSupport
Requirements
+5 Dex
PinpointCriticalSupport
Pinpoint CriticalPinpoint Critical · Tier 2

Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.

Support
Requirements
+5 Int
ChanceToPoisonSupport
Poison IPoison · Tier 1

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIPoison · Tier 3

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIIPoison · Tier 5

Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.

ChaosSupport
Requirements
+5 Dex