PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Frost Darts
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
216 support gems, page 4 of 5
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
- Requirements
- +5 Dex
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
- Requirements
- +5 Int
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
- Requirements
- +5 Int
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
- Requirements
- +5 Int
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
- Requirements
- +5 Int
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
- Requirements
- +5 Int
Supports Projectile skills, making those Projectiles travel faster.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex

Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
- Requirements
- Level 65
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
- Requirements
- +5 Dex, Level 65
Supports Spells, causing them to cast faster.
- Requirements
- +5 Int
Supports Spells, causing them to cast faster.
- Requirements
- +5 Int
Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
- Requirements
- +5 Int
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
- Requirements
- +5 Dex
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
- Requirements
- +5 Int
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
- Requirements
- +5 Str
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Shock.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
- Requirements
- +5 Int
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
- Requirements
- +5 Int, Level 65
Supports any skill, causing inflicted Slows to be more powerful.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
- Requirements
- +5 Dex
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
- Requirements
- +5 Int
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
- Requirements
- +5 Dex
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
- Requirements
- +5 Int
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
- Requirements
- +5 Str
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
- Requirements
- +5 Str
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
- Requirements
- +5 Int
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
- Requirements
- +5 Dex
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
- Requirements
- +5 Dex