PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Verisium Manifestations
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
281 support gems, page 4 of 6
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
- Requirements
- +5 Dex
Supports Attacks, causing their Physical damage to Leech Life.
- Requirements
- +5 Str
Supports Attacks, causing their Physical damage to Leech Life.
- Requirements
- +5 Str
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
- Requirements
- +5 Str
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
- Requirements
- +5 Str
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
- Requirements
- +5 Dex
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
- Requirements
- +5 Int
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
- Requirements
- +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
- Requirements
- +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
- Requirements
- +5 Dex
Supports Attacks, causing them to Maim enemies.
- Requirements
- +5 Dex
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
- Requirements
- +5 Dex
Supports Attacks, causing their Physical damage to Leech Mana.
- Requirements
- +5 Int
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
- Requirements
- +5 Str
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
- Requirements
- +5 Str
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
- Requirements
- +5 Int
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
- Requirements
- +5 Int
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
- Requirements
- +5 Int
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
- Requirements
- +5 Int
Supports skills that can be used while moving, allowing you to move faster while using them.
- Requirements
- +5 Dex
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
- Requirements
- +5 Dex

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
- Requirements
- Level 65
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
- Requirements
- +5 Dex
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
- Requirements
- +5 Dex
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
- Requirements
- +5 Int
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
- Requirements
- +5 Dex
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
- Requirements
- +5 Dex
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
- Requirements
- +5 Dex

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
- Requirements
- +5 Int, Level 65

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
- Requirements
- Level 65
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
- Requirements
- +5 Dex
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
- Requirements
- +5 Dex
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
- Requirements
- +5 Dex
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an enemy.
- Requirements
- +5 Dex
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
- Requirements
- +5 Dex