PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
DruidSummonWolf

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Wolf Pack

Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
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Source recommendations

Recommended support gems

15

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

LastGaspSupport
Last GaspRecommendation tier 1Also listed as compatible
CleansingSupport
DeathmarchRecommendation tier 2Also listed as compatible
TrustyCompanionSupport
LoyaltyRecommendation tier 2Also listed as compatible
ChanceToBleedSupport
Bleed IIRecommendation tier 3Also listed as compatible
MeleePhysicalDamageSupport
Heavy SwingRecommendation tier 4Also listed as compatible
ChanceToBleedSupport
Bleed IIIRecommendation tier 5Also listed as compatible
HeftSupport
HeftRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

265

265 support gems, page 4 of 6

LifeFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.

Support
Requirements
+5 Dex
LifeOnCull
Life DrainLife Drain · Tier 1

Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.

Support
Requirements
+5 Dex
LifeLeechSupport
Life Leech ILife Leech · Tier 2

Supports Attacks, causing their Physical damage to Leech Life.

AttackPhysicalSupport
Requirements
+5 Str
LifeLeechSupport
Life Leech IILife Leech · Tier 3

Supports Attacks, causing their Physical damage to Leech Life.

AttackPhysicalSupport
Requirements
+5 Str
LifeLeechSupport
Life Leech IIILife Leech · Tier 5

Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.

AttackPhysicalSupport
Requirements
+5 Str
BloodMagicSupport
LifetapLifetap · Tier 2

Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.

Support
Requirements
+5 Str
AddedLightningDamageSupport
Lightning AttunementLightning Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.

LightningSupport
Requirements
+5 Dex
LightningExposureSupport
Lightning ExposureLightning Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.

DurationLightningSupport
Requirements
+5 Dex
LightningPenetrationSupport
Lightning PenetrationLightning Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.

LightningSupport
Requirements
+5 Dex
LivingLightningSupport
Living LightningLiving Lightning · Tier 2

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LivingLightningSupport
Living Lightning IILiving Lightning · Tier 4

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LockdownSupport
LockdownLockdown

Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.

Support
Requirements
+5 Dex
FarCombatSupport
Longshot ILongshot · Tier 2

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
FarCombatSupport
Longshot IILongshot · Tier 3

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
TrustyCompanionSupport
LoyaltyLoyalty · Tier 2

Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.

MinionSupport
Requirements
+5 Int
IncreasedAreaOfEffectSupport
Magnified Area IIncreased Area of Effect · Tier 1

Supports any skill with an area of effect, making it larger.

AoESupport
Requirements
+5 Int
IncreasedAreaOfEffectSupport
Magnified Area IIIncreased Area of Effect · Tier 3

Supports any skill with an area of effect, making it larger.

AoESupport
Requirements
+5 Int
MaimSupport
MaimMaim · Tier 2

Supports Attacks, causing them to Maim enemies.

AttackSupport
Requirements
+5 Dex
MaladySupport
MaladyMalady

Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.

Support
Requirements
+5 Dex
ManaFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.

Support
Requirements
+5 Dex
ManaLeechSupport
Mana LeechMana Leech · Tier 2

Supports Attacks, causing their Physical damage to Leech Mana.

AttackPhysicalSupport
Requirements
+5 Int
MeatShield
Meat Shield IMeat Shield · Tier 1

Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.

MinionSupport
Requirements
+5 Str
MeatShield
Meat Shield IIMeat Shield · Tier 3

Supports skills which create Minions, granting them less damage taken but making them deal less damage.

MinionSupport
Requirements
+5 Str
MedvedsFelling

Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.

AttackLineageMeleeSupport
Requirements
Level 65
MinionInstabilitySupport
Minion InstabilityMinion Instability · Tier 2

Supports skills which create Minions, causing them to violently explode when reduced to Low Life.

FireMinionSupport
Requirements
+5 Int
PhysicalMasterySupport
Minion MasteryMastery · Tier 5

Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.

MinionSupport
Requirements
+5 Int
MinionPactSupport
Minion Pact IMinion Pact · Tier 1

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

MinionSupport
Requirements
+5 Int
MinionPactSupport
Minion Pact IIMinion Pact · Tier 4

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

MinionSupport
Requirements
+5 Int
MomentumSupport
MomentumMomentum · Tier 2

Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.

Support
Requirements
+5 Dex
MorrigansRefuge

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.

ColdDurationLineagePayoffSupportTrigger
Requirements
Level 65
VariedTroopsSupport
MusterMuster · Tier 3

Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.

MinionSupport
Requirements
+5 Int
NeuralOverloadSupport
Neural OverloadElectrocute · Tier 3

Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.

LightningSupport
Requirements
+5 Dex
WalkeroftheWilds
Oisín's OathMana Leech

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.

LineageSpellSupport
Requirements
+5 Int, Level 65
OlrothsHubris
Olroth's HubrisRunic Infusion

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.

LineageSupport
Requirements
Level 65
OverchargeSupport
OverchargeOvercharge · Tier 4

Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.

LightningSupport
Requirements
+5 Dex
OverextendSupport
OverextendOverextend

Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.

AttackSupport
Requirements
+5 Dex
ReachSupport
OverreachIncreased Area of Effect · Tier 2

Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.

AoEAttackSupport
Requirements
+5 Dex
PhysicalMasterySupport
Physical MasteryMastery · Tier 5

Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.

PhysicalSupport
Requirements
+5 Int
PinSupport
Pin IPin · Tier 1

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIPin · Tier 2

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIIPin · Tier 5

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.

PhysicalSupport
Requirements
+5 Dex
PinpointCriticalSupport
Pinpoint CriticalPinpoint Critical · Tier 2

Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.

Support
Requirements
+5 Int
ChanceToPoisonSupport
Poison IPoison · Tier 1

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIPoison · Tier 3

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIIPoison · Tier 5

Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.

ChaosSupport
Requirements
+5 Dex
StripAwaySupport
Potent ExposurePotent Exposure · Tier 2

Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.

SpellSupport
Requirements
+5 Int
StunningMagic
Practical Magic IPractical Magic · Tier 3

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

DurationSpellSupport
Requirements
+5 Int
StunningMagic
Practical Magic IIPractical Magic · Tier 5

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

DurationSpellSupport
Requirements
+5 Int