PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
177 support gems, page 1 of 4
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
- Requirements
- +5 Int
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
- Requirements
- +5 Int
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
- Requirements
- +5 Dex, Level 65
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
- Requirements
- +5 Int, Level 65

Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
- Requirements
- Level 65
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing them to Blind on Hit.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
- Requirements
- +5 Dex
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
- Requirements
- +5 Dex
Bone Shrapnel is a support gem.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
- Requirements
- +5 Int
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
- Requirements
- +5 Str
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
- Requirements
- +5 Dex
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
- Requirements
- +5 Str
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
- Requirements
- +5 Str
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
- Requirements
- +5 Int
Supports any skill that has a duration making that duration shorter.
- Requirements
- +5 Str
Supports any skill that has a duration making that duration shorter.
- Requirements
- +5 Str
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
- Requirements
- +5 Int
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
- Requirements
- +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str