PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
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Chaotic Surge

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
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Source recommendations

Recommended support gems

8

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

ChanceToPoisonSupport
Poison IRecommendation tier 1Also listed as compatible
ExecuteSupport
Execute IRecommendation tier 1Also listed as compatible
MaimSupport
MaimRecommendation tier 2Also listed as compatible
FarCombatSupport
Longshot IRecommendation tier 2Also listed as compatible
ReachSupport
OverreachRecommendation tier 2Also listed as compatible

Explicit compatibility

Compatible support gems

161

161 support gems, page 1 of 4

MixedMaladiesSupport
AdmixtureAdmixture · Tier 2

Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.

ChaosPhysicalSupport
Requirements
+5 Dex
AmbushSupport
AmbushAmbush · Tier 1

Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.

Support
Requirements
+5 Int
LineageArakaali
Arakaali's LustArakaali's Lust

Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.

LineageSupport
Requirements
+5 Dex, Level 65
ArmourBreakSupport
Armour Break IArmour Break · Tier 2

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.

PhysicalSupport
Requirements
+5 Str
ArmourBreakSupport
Armour Break IIArmour Break · Tier 3

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.

PhysicalSupport
Requirements
+5 Str
ArmourBreakSupport
Armour Break IIIArmour Break · Tier 4

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.

PhysicalSupport
Requirements
+5 Str
ArmourExplosionSupport
Armour ExplosionArmour Explosion · Tier 1

Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.

AoEAttackFirePayoffSupportTriggerWarcry
Requirements
+5 Str
LineageLifetap

Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.

LineagePhysicalSupport
Requirements
+5 Str, Level 65
BitingFrostSupport
Biting Frost IBiting Frost · Tier 3

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.

ColdPayoffSupport
Requirements
+5 Int
BitingFrostSupport
Biting Frost IIBiting Frost · Tier 5

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.

ColdPayoffSupport
Requirements
+5 Int
ChanceToBleedSupport
Bleed IBleed · Tier 1

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IIBleed · Tier 3

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IIIBleed · Tier 5

Supports any skill that Hits enemies, causing it to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IVBleed · Tier 5

Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.

PhysicalSupport
Requirements
+5 Str
BlindSupport
Blind IBlind · Tier 2

Supports any skill that Hits enemies, causing them to Blind on Hit.

Support
Requirements
+5 Dex
BlindSupport
Blind IIBlind · Tier 5

Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.

Support
Requirements
+5 Dex
BlindsideSupport
BlindsideBlindside · Tier 1

Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.

Support
Requirements
+5 Dex
BoneShrapnelSupport
Bone ShrapnelBone Shrapnel · Tier 2

Bone Shrapnel is a support gem.

AoEPhysicalSupportTrigger
Requirements
+5 Int
LifeFlaskSupport
Bounty IBounty · Tier 2

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Requirements
+5 Dex
LifeFlaskSupport
Bounty IIBounty · Tier 4

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Requirements
+5 Dex
BrittleArmour
Brittle ArmourArmour Break · Tier 3

Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.

ColdPhysicalSupport
Requirements
+5 Int
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.

PhysicalSupport
Requirements
+5 Str
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.

PhysicalSupport
Requirements
+5 Str
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.

PhysicalSupport
Requirements
+5 Str
BurstingPlagueSupport
Bursting PlagueBursting Plague · Tier 2

Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.

AoEChaosPhysicalSupportTrigger
Requirements
+5 Dex
AddedChaosDamageSupport
Chaos AttunementChaos Attunement · Tier 3

Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.

ChaosSupport
Requirements
+5 Int
ChaosMasterySupport
Chaos MasteryMastery · Tier 5

Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.

ChaosSupport
Requirements
+5 Int
CloseCombatSupport
Close Combat IClose Combat · Tier 3

Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.

AttackSupport
Requirements
+5 Dex
CloseCombatSupport
Close Combat IIClose Combat · Tier 5

Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.

AttackSupport
Requirements
+5 Dex
AddedColdDamageSupport
Cold AttunementCold Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.

ColdSupport
Requirements
+5 Int
ColdExposureSupport
Cold ExposureCold Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.

ColdDurationSupport
Requirements
+5 Int
ColdPenetrationSupport
Cold PenetrationCold Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.

ColdSupport
Requirements
+5 Int
CommiserateSupport
CommiserateCommiserate · Tier 2

Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.

Support
Requirements
+5 Dex
ConcentratedEffectSupport
Concentrated AreaConcentrated Area · Tier 1

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

AoESupport
Requirements
+5 Int
ExpeditionPummel
Concussive RunesConcussive Runes

Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.

AoEAttackMeleeSlamSupportTrigger
CorrosionSupport
CorrosionCorrosion · Tier 1

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.

ChaosPhysicalSupport
Requirements
+5 Dex
DeadlyCurrent
Coursing CurrentCoursing Current · Tier 1

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

ChainingLightningProjectileSpellSupportTrigger
Requirements
+5 Int
CullingStrikeSupport
Culling Strike ICulling Strike · Tier 4

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.

AttackSupport
Requirements
+5 Dex
CullingStrikeSupport
Culling Strike IICulling Strike · Tier 5

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.

AttackSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IDeadly Poison · Tier 2

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IIDeadly Poison · Tier 4

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeepCutsSupport
Deep Cuts IDeep Cuts · Tier 3

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepCutsSupport
Deep Cuts IIDeep Cuts · Tier 5

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepFreezeSupport
Deep FreezeDeep Freeze · Tier 1

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

ColdSupport
Requirements
+5 Int
Inspiration
Efficiency IEfficiency · Tier 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
Inspiration
Efficiency IIEfficiency · Tier 4

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
ElectrocuteSupport
ElectrocuteElectrocute · Tier 2

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.

LightningSupport
Requirements
+5 Dex
ShockingRiftSupport
ElectromagnetismElectromagnetism · Tier 3

Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.

AoELightningPayoffSpellSupportSustainedTrigger
Requirements
+5 Int