PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
MonkInvokerWildStrike

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Elemental Expression

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
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Source recommendations

Recommended support gems

14

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

MultipleProjectilesSupport
Multishot IRecommendation tier 1Also listed as compatible
LifeFlaskSupport
Bounty IRecommendation tier 2Also listed as compatible
GambleshotSupport
GambleshotRecommendation tier 3Also listed as compatible
LifeFlaskSupport
Bounty IIRecommendation tier 4Also listed as compatible
BlindSupport
Blind IIRecommendation tier 5Also listed as compatible
RetreatingAssaultSupport
Retreat IIIRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

182

182 support gems, page 1 of 4

MixedMaladiesSupport
AdmixtureAdmixture · Tier 2

Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.

ChaosPhysicalSupport
Requirements
+5 Dex
AmbushSupport
AmbushAmbush · Tier 1

Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.

Support
Requirements
+5 Int
LineageArakaali
Arakaali's LustArakaali's Lust

Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.

LineageSupport
Requirements
+5 Dex, Level 65
LineageArbiter
Arbiter's IgnitionArbiter's Ignition

Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.

FireLineageSpellSupport
Requirements
+5 Int, Level 65
ArmourBreakSupport
Armour Break IArmour Break · Tier 2

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.

PhysicalSupport
Requirements
+5 Str
ArmourBreakSupport
Armour Break IIArmour Break · Tier 3

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.

PhysicalSupport
Requirements
+5 Str
ArmourBreakSupport
Armour Break IIIArmour Break · Tier 4

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.

PhysicalSupport
Requirements
+5 Str
LineageLifetap

Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.

LineagePhysicalSupport
Requirements
+5 Str, Level 65
BitingFrostSupport
Biting Frost IBiting Frost · Tier 3

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.

ColdPayoffSupport
Requirements
+5 Int
BitingFrostSupport
Biting Frost IIBiting Frost · Tier 5

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.

ColdPayoffSupport
Requirements
+5 Int
ChanceToBleedSupport
Bleed IBleed · Tier 1

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IIBleed · Tier 3

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IIIBleed · Tier 5

Supports any skill that Hits enemies, causing it to inflict Bleeding.

PhysicalSupport
Requirements
+5 Str
ChanceToBleedSupport
Bleed IVBleed · Tier 5

Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.

PhysicalSupport
Requirements
+5 Str
BlindSupport
Blind IBlind · Tier 2

Supports any skill that Hits enemies, causing them to Blind on Hit.

Support
Requirements
+5 Dex
BlindSupport
Blind IIBlind · Tier 5

Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.

Support
Requirements
+5 Dex
BlindsideSupport
BlindsideBlindside · Tier 1

Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.

Support
Requirements
+5 Dex
BoneShrapnelSupport
Bone ShrapnelBone Shrapnel · Tier 2

Bone Shrapnel is a support gem.

AoEPhysicalSupportTrigger
Requirements
+5 Int
LifeFlaskSupport
Bounty IBounty · Tier 2

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Requirements
+5 Dex
LifeFlaskSupport
Bounty IIBounty · Tier 4

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Requirements
+5 Dex
BrittleArmour
Brittle ArmourArmour Break · Tier 3

Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.

ColdPhysicalSupport
Requirements
+5 Int
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.

PhysicalSupport
Requirements
+5 Str
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.

PhysicalSupport
Requirements
+5 Str
BrutalitySupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.

PhysicalSupport
Requirements
+5 Str
BurstingPlagueSupport
Bursting PlagueBursting Plague · Tier 2

Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.

AoEChaosPhysicalSupportTrigger
Requirements
+5 Dex
ChainSupport
Chain IChain · Tier 1

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
ChainSupport
Chain IIChain · Tier 2

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
ChainSupport
Chain IIIChain · Tier 5

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

ChainingProjectileSupport
Requirements
+5 Dex
AddedChaosDamageSupport
Chaos AttunementChaos Attunement · Tier 3

Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.

ChaosSupport
Requirements
+5 Int
AddedColdDamageSupport
Cold AttunementCold Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.

ColdSupport
Requirements
+5 Int
ColdExposureSupport
Cold ExposureCold Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.

ColdDurationSupport
Requirements
+5 Int
ColdMasterySupport
Cold MasteryMastery · Tier 5

Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.

ColdSupport
Requirements
+5 Int
ColdPenetrationSupport
Cold PenetrationCold Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.

ColdSupport
Requirements
+5 Int
CommiserateSupport
CommiserateCommiserate · Tier 2

Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.

Support
Requirements
+5 Dex
ConcentratedEffectSupport
Concentrated AreaConcentrated Area · Tier 1

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

AoESupport
Requirements
+5 Int
DazeonCrit
Concussive SpellsConcussive Spells · Tier 4

Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.

PhysicalSpellSupport
Requirements
+5 Int
ControlledDestructionSupport
Controlled DestructionControlled Destruction · Tier 1

Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.

SpellSupport
Requirements
+5 Int
CooldownReductionSupport
Cooldown Recovery ICooldown Recovery · Tier 3

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.

Support
Requirements
+5 Dex
CooldownReductionSupport
Cooldown Recovery IICooldown Recovery · Tier 4

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.

Support
Requirements
+5 Dex
CorrosionSupport
CorrosionCorrosion · Tier 1

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.

ChaosPhysicalSupport
Requirements
+5 Dex
DeadlyCurrent
Coursing CurrentCoursing Current · Tier 1

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

ChainingLightningProjectileSpellSupportTrigger
Requirements
+5 Int
DeadlyPoisonSupport
Deadly Poison IDeadly Poison · Tier 2

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IIDeadly Poison · Tier 4

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeepCutsSupport
Deep Cuts IDeep Cuts · Tier 3

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepCutsSupport
Deep Cuts IIDeep Cuts · Tier 5

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepFreezeSupport
Deep FreezeDeep Freeze · Tier 1

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

ColdSupport
Requirements
+5 Int
LineageMercy
Dominus' GraspDominus' Grasp

Supports Projectile skills and any other skills that Chain, causing them to Chain more times.

ChainingLineageProjectileSupport
Requirements
+5 Dex, Level 65
Inspiration
Efficiency IEfficiency · Tier 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str