PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
182 support gems, page 1 of 4
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
- Requirements
- +5 Dex, Level 65
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
- Requirements
- +5 Int, Level 65
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
- Requirements
- +5 Str, Level 65
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing them to Blind on Hit.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
- Requirements
- +5 Dex
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
- Requirements
- +5 Dex
Bone Shrapnel is a support gem.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
- Requirements
- +5 Int
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
- Requirements
- +5 Str
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
- Requirements
- +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
- Requirements
- +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
- Requirements
- +5 Dex
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
- Requirements
- +5 Dex
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
- Requirements
- +5 Int
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
- Requirements
- +5 Int
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
- Requirements
- +5 Dex
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
- Requirements
- +5 Int
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
- Requirements
- +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
- Requirements
- +5 Int
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
- Requirements
- +5 Dex
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
- Requirements
- +5 Int
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
- Requirements
- +5 Dex, Level 65
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str