PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
His Winnowing Flame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
179 support gems, page 1 of 4
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
- Requirements
- +5 Int
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
- Requirements
- +5 Dex
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
- Requirements
- +5 Int
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
- Requirements
- +5 Dex, Level 65
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
- Requirements
- +5 Int, Level 65
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
- Requirements
- +5 Int
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
- Requirements
- +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
- Requirements
- +5 Str, Level 65
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
- Requirements
- +5 Int
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing them to Blind on Hit.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
- Requirements
- +5 Dex
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
- Requirements
- +5 Dex
Bone Shrapnel is a support gem.
- Requirements
- +5 Int
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
- Requirements
- +5 Dex
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
- Requirements
- +5 Int
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
- Requirements
- +5 Str
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
- Requirements
- +5 Str
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
- Requirements
- +5 Dex
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
- Requirements
- +5 Int
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
- Requirements
- +5 Dex
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
- Requirements
- +5 Int
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
- Requirements
- +5 Int
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
- Requirements
- +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex