A corrupted Vaal Unique uses its own item-specific Cultivation modifier pool and can have up to two existing modifiers replaced. Other Unique items follow a different random same-class replacement rule, so the item-specific outcome table does not apply to them.
- A corrupted Unique item.
- Confirmation that it is a Vaal Unique with an item-specific Cultivation pool, or that the separate other-Unique rule is intended.
- Acceptance that the replaced modifiers and selected outcome are not chosen by the player.
Open the Cultivation directory and find the exact Unique. A listed corrupted Vaal Unique has an item-specific outcome pool. A different Unique follows the separate random corrupted Unique replacement rule for its item class.
- Match the exact Unique, not only its base type.
- Do not apply a listed Vaal Unique pool to another item of the same class.
MechanicSearch every compatible Unique and its exact pool.
CurrencyReview the applicator and its target text.
The item page shows the normal modifier block beside its possible Cultivation modifiers. Use that comparison to decide whether the potential replacements support the intended build.
- Read every possible modifier in the exact item pool.
- Do not interpret a pool entry as a guaranteed replacement for a particular original line.
MechanicCompare original lines and possible outcomes.
For a compatible corrupted Vaal Unique, the process can replace up to two existing modifiers. The outcome and the replaced modifiers are random under the current source model.
- Keep the item unchanged when several possible outcomes would make it unusable.
- Return to the item page after the result to compare its current state and applicable mechanics.
CurrencyReview acquisition, effects, and linked targets.
MechanicReview exact item pools before applying the Orb.
A pool is not a recipeCurrent source data does not identify which original modifier maps to a particular Cultivation outcome. Do not present or simulate a deterministic pair that the source does not provide.
MechanicReview exact item pools before applying the Orb.
CurrencyReview acquisition, effects, and linked targets.
GuideUnderstand the corrupted state before Cultivation.