Right-click a Scroll of Wisdom, then left-click an unidentified item. After completing Sorrow Among Stones in Act 1, choose Identify Items at The Hooded One in a town to identify the entire inventory for free. Ctrl plus left-click on The Hooded One uses that service directly. After the campaign, Doryani identifies items and remains available in the Hideout.
- Keep the unidentified equipment in the character inventory rather than the stash.
- Use a Scroll of Wisdom when away from town or when only one item needs to be checked.
- Complete Sorrow Among Stones to unlock The Hooded One's free identification service.
Magic, Rare, and Unique equipment found on the ground can be unidentified. Its final modifiers are hidden until identification. Currency, quest items, and many other item classes do not use this equipment-identification step.
- Look for Unidentified on the item.
- Do not confuse a hidden modifier with an empty modifier slot.
- Keep the item in the character inventory for an NPC to identify it.
MechanicCompare Normal, Magic, Rare, and Unique item structure.
MechanicUnderstand the prefixes, suffixes, implicits, and enchantments revealed on equipment.
Right-click a Scroll of Wisdom, then left-click the unidentified item. The Scroll is consumed and the item's modifiers become visible. Scrolls can drop anywhere and are useful inside an area when returning to town would interrupt the run or consume a Map portal.
- Right-click the Scroll first.
- Apply it to one unidentified item.
- Read the revealed modifiers before equipping, crafting, selling, or discarding the item.
CurrencyReview its current tooltip, stack size, and acquisition.
MechanicCheck which modifier tiers the identified item could have rolled.
Complete Sorrow Among Stones in Act 1 to make The Hooded One available in campaign towns. Speak to him and choose Identify Items to identify every eligible item in the character inventory for free. On mouse and keyboard, Ctrl plus left-click on The Hooded One performs the identification directly.
- Complete Sorrow Among Stones.
- Move unidentified items from the stash into the character inventory.
- Use Identify Items or Ctrl plus left-click.
NPCCampaign locations, unlock, services, and shortcuts.
QuestComplete the Act 1 quest that unlocks The Hooded One.
Doryani takes over the identification service after the campaign and can identify the full inventory. Since version 0.3.0, The Hooded One cannot be placed in the Hideout and remains available in towns, while Doryani continues to provide identification in the Hideout.
- Use Doryani for endgame inventory batches.
- Use The Hooded One only from a town.
- Carry Scrolls when identification is needed before returning to the Hideout.
NPCEndgame identification, passive refunds, Waystones, quests, and Atlas Master services.
DirectoryFind and unlock a player Hideout for endgame services.
After identification, compare the modifier tiers, item level, requirements, sockets, quality, and build relevance. Identification reveals what already rolled; it does not reroll or improve the item. Identified modifiers can also be used by item-filter rules after the item is dropped again.
- Separate implicit, explicit, enchantment, and socketed effects.
- Check modifier tiers against the item's item level.
- Use the crafting tool only after recording the current affixes.
DirectoryCompare exact tiers, item-level requirements, tags, and weights.
ToolPlan the next valid crafting action from the identified state.
GuideUnderstand identified-item conditions and ground-label rules.
The NPC service reads the character inventoryItems left in the stash are not part of the batch. Move them into the inventory before choosing Identify Items.
The Hooded One is not a Hideout NPCVersion 0.3.0 removed The Hooded One from Hideouts. Use him in towns or use Doryani in the Hideout after the campaign.
Identification does not change the itemIt reveals existing properties. It does not add, remove, upgrade, or reroll modifiers.
CurrencyReview its current tooltip, stack size, and acquisition.
NPCCampaign locations, unlock, services, and shortcuts.
NPCEndgame identification, passive refunds, Waystones, quests, and Atlas Master services.
MechanicCompare Normal, Magic, Rare, and Unique item structure.
MechanicUnderstand the prefixes, suffixes, implicits, and enchantments revealed on equipment.
GuideUnderstand identified-item conditions and ground-label rules.
MechanicCheck which modifier tiers the identified item could have rolled.
QuestComplete the Act 1 quest that unlocks The Hooded One.
DirectoryFind and unlock a player Hideout for endgame services.
DirectoryCompare exact tiers, item-level requirements, tags, and weights.
ToolPlan the next valid crafting action from the identified state.