Book of Specialisation (The Crowbell)Book of Specialisation (The Crowbell)

Campaign guide

All permanent quest rewards and skill points

Track every permanent campaign stat, reward choice, and Weapon Set Passive Skill Point source by act, with exact locations and links.
Steps
3
Game version
0.5.4d
Quick answer

Complete all 17 permanent campaign bonus sources and collect all 12 campaign Weapon Set Passive Skill Point rewards. The checklist below groups both sets by act, shows every effect or point reward, and links to the exact area, quest, boss, NPC, and reward item.

Complete permanent reward checklist

Marking a row stores the checklist only in this browser. Open any row for its full acquisition and source record.

29 sources
29 missing0 of 29 complete

Act 1

3 permanent bonuses | 4 Weapon Set points
  • Grants 2 Weapon Set Passive Skill Points
bossThe Crowbell
  • Grants 2 Weapon Set Passive Skill Points
questThe Lost Lute

Act 2

2 permanent bonuses | 4 Weapon Set points
2 choices | Can be changed

Ancient Vows charm bonus

Place the Kabala Clan Relic and Sun Clan Relic in the Medallion at the Valley of the Titans.

  • +1 Charm Slot and 30% increased Charm Charges gained
  • +1 Charm Slot and 30% increased Charm Effect Duration
questAncient Vows
  • Grants 2 Weapon Set Passive Skill Points
bossKabala, Constrictor Queen
  • Grants 2 Weapon Set Passive Skill Points
questTradition's Toll

Act 3

3 permanent bonuses | 4 Weapon Set points
3 choices | Cannot currently be changed

Venom Draught

Bring Corpse-snake Venom from The Venom Crypts to Servi and consume one Venom Draught.

questThe Slithering Dead
  • Grants 2 Weapon Set Passive Skill Points
bossMighty Silverfist
  • Grants 2 Weapon Set Passive Skill Points
areaUtzaal

Act 4

6 permanent bonuses | 4 Weapon Set points
2 choices | Cannot currently be changed

Ngamahu's Test tattoo

Complete Ngamahu's Test in Halls of the Dead and choose one tattoo.

questNgamahu's Test
2 choices | Cannot currently be changed

Tasalio's Test tattoo

Complete Tasalio's Test in Halls of the Dead and choose one tattoo.

questTasalio's Test
2 choices | Cannot currently be changed

Tawhoa's Test tattoo

Complete Tawhoa's Test in Halls of the Dead and choose one tattoo.

questTawhoa's Test
2 choices | Cannot currently be changed

Tribal Medicine lesson

Defeat Great White One, take the Shark Fin to Kaimana, and choose one lesson.

bossGreat White One
  • Grants 2 Weapon Set Passive Skill Points
questTrial of the Ancestors

Interlude

3 permanent bonuses | 8 Weapon Set points
7 choices | Can be changed

Seven Pillars boon

Find the Seven Pillars in Qimah and choose one boon.

  • +5% to Elemental Resistances
  • 3% increased Movement Speed
  • 15% increased Global Defences
  • 20% increased Presence Area of Effect
  • 12% increased Cooldown Recovery Rate
  • +5 to all Attributes
  • 5% increased Experience Gain with the inverse of the other six bonuses
areaQimah
  • Grants 2 Weapon Set Passive Skill Points
bossThe Abominable Yeti
  • Grants 2 Weapon Set Passive Skill Points
bossAkthi, the Final Sting
  • Grants 2 Weapon Set Passive Skill Points
npcThe Hooded One

Before you start

3 points
  • Check the character on which you want to audit campaign progress.
  • Open the in-game campaign map so completed side objectives can be compared act by act.
  • Treat selectable bonuses separately from skill points because several choices cannot currently be changed.
1
Step 1

Check every permanent stat and reward choice

Work through the permanent bonus rows for Acts 1 through 4 and the Interludes. Each row gives the required action, exact effect, and whether a selected option can be changed.

  • Collect all fixed Spirit, resistance, Life, and Mana rewards.
  • Confirm all selectable Tattoos, Lessons, Draughts, Pillars, Charm, and Flask bonuses.
  • Review a choice before selecting it when the row says it cannot be changed.
Mechanic

Permanent Campaign Bonuses

Open the full effect, choice, changeability, relationship, and source record for all 17 bonus sources.

2
Step 2

Collect all 24 campaign Weapon Set points

The campaign has 12 Weapon Set Passive Skill Point sources worth 2 points each, for 24 points in total. These points permit separate allocations for the two weapon sets but still require regular passive points to allocate.

  • Collect both Weapon Set point rewards in each of Acts 1 through 4.
  • Collect all four Interlude Weapon Set point rewards.
  • Open the passive tree and confirm the campaign total reaches 24.
Tool

Passive Tree

Inspect allocations after collecting the campaign rewards.

3
Step 3

Return to the act containing the missing reward

Use the row links to reopen the exact quest, area, boss, or NPC. Item rewards also link to their own page so the acquisition step and effect can be checked without guessing from the campaign map icon.

  • Use the act headings to narrow the search before revisiting areas.
  • For a boss drop or quest item, verify that the reward item was consumed after acquisition.
  • For a choice reward, compare the effect on the character rather than expecting an unused item in inventory.
Tool

Campaign Route Finder

Find the recorded path, waypoint, boss, quest, NPC, and side exit for the missing reward.

Important limits

Five permanent selections are locked

The Venom Draught, three Ancestral Tattoos, and the Tribal Medicine lesson cannot currently be reselected after use. Read every option before choosing.

Weapon Set points are not extra regular passive points

They allow separate Weapon Set 1 and Weapon Set 2 allocations. Allocating them requires the same number of unallocated regular passive points.