Mechanic

Chilled Ground

Chilled Ground applies Chill to targets standing on it. It lasts 6 seconds by default, but the creating skill or item can specify a different duration or Chill value.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Chilled Ground does

Current rules

Chilled Ground applies Chill without needing a Cold Hit. While a target remains on the surface, use the surface's stated Chill effect instead of trying to calculate Chill from Hit damage.

Applies Chill directly
A target standing on Chilled Ground is Chilled. This does not require a Hit or the normal Cold-damage Chill calculation.
Default duration
Chilled Ground lasts 6 seconds by default. A skill, support, item, or encounter can state a different duration.
Source-specific Chill
The creating source can state the Chill value or other behavior. The 6-second default describes the surface duration, not a universal Chill magnitude.

Sources and virtual boosts

3 cases
01
Fangs of Frost

Hitting a Parried target consumes Parried, causes a frost explosion, and leaves Chilled Ground.

Related: Fangs of Frost
02
Ice Nova and Cold supports

Ice Nova can consume a Cold Infusion to leave Chilled Ground. Frost Nexus and Creeping Chill add Chilled Ground creation to eligible supported skills.

Related: Ice Nova, Frost Nexus, Creeping Chill
03

Rare monster modifiers

1 linked

Limits and exceptions

3 rules
  • The ground's duration and the resulting Chill effect are separate values.
  • A source that counts a skill as boosted by Chilled Ground does not place Chilled Ground.
  • Freeze is a separate ailment. Chilled Ground does not automatically Freeze.