Mechanic

Efficiency

Efficiency reduces a cost or reservation by dividing its base amount. Increased Efficiency has diminishing returns: 50% increased Efficiency divides by 1.5, while 100% increased Efficiency divides by 2. It is not the same calculation as reduced cost or less reservation.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Efficiency does

Current rules

Use final amount = modified base amount / (1 + total increased Efficiency / 100), then round the reservation up to a whole resource point when necessary. A 60 Spirit reservation becomes 40 with 50% increased Reservation Efficiency and 30 with 100%. A 100 Spirit reservation becomes 80 with 25%, 67 with 50%, and 50 with 100%.

Efficiency is a divisor
Add all applicable increased and reduced Efficiency modifiers, convert the total to a multiplier around the baseline of 1, and divide the modified base amount by that value.
The general formula
Final amount = modified base amount / (1 + total increased Efficiency / 100). For 50% increased Efficiency, divide by 1.5. For 100%, divide by 2. For 200%, divide by 3.
Reservation rounds to whole points
Fractional reservations are rounded up in the displayed result. A base reservation of 30 with 75% increased Reservation Efficiency is 30 / 1.75 = 17.14, which reserves 18 Spirit.
Increased Efficiency has diminishing returns
The first 100% increased Efficiency halves the amount, but another 100 percentage points changes it from one half to one third rather than to zero. Efficiency therefore cannot reach a free reservation merely by stacking ordinary increased Efficiency.
Reduced Efficiency makes the amount larger
Reduced Efficiency lowers the divisor. At 50% reduced Efficiency, the divisor is 0.5 and a 30 Spirit reservation becomes 60. At 100% reduced Efficiency, the divisor reaches zero and the affected reservation cannot be enabled.
More and less Efficiency are multiplicative
More or less Reservation Efficiency modifies the efficiency value multiplicatively rather than adding to increased or reduced Efficiency. A separate less Reservation modifier instead multiplies the reservation amount after the efficiency calculation.
Cost and reservation scopes remain separate
Cost Efficiency affects Skill costs. Reservation Efficiency affects reservation. A modifier may also be limited to Spirit, a Skill tag, a Skill family, or a specific Skill, so the same percentage does not necessarily apply to every action.

Worked Reservation Efficiency examples

6 cases
01
30 Spirit base

0% reserves 30, 25% reserves 24, 50% reserves 20, 75% reserves 18, 100% reserves 15, 150% reserves 12, and 200% reserves 10.

Related: Reservation, Spirit
02
60 Spirit base

0% reserves 60, 25% reserves 48, 50% reserves 40, 75% reserves 35, 100% reserves 30, 150% reserves 24, and 200% reserves 20.

Related: Reservation, Spirit
03
100 Spirit base

0% reserves 100, 25% reserves 80, 50% reserves 67, 75% reserves 58, 100% reserves 50, 150% reserves 40, and 200% reserves 34.

Related: Reservation, Spirit
04
Scoped unique items

Prism Guardian scales Buff Skill reservation with maximum Life, Bones of Ullr applies to Undead Minion Skills, The Hollow Mask applies to Remnant Skills, and The Raven's Flock applies to Skills generally.

Related: Prism Guardian, Bones of Ullr, The Hollow Mask, The Raven's Flock
05
Positive equipment sources

Rune of the Blossom grants generic Spirit Reservation Efficiency of Skills, Greater Rune of Alacrity grants Herald Reservation Efficiency, and Bear Idol grants Companion Reservation Efficiency when used in their stated equipment slots.

Currency: Rune of the Blossom, Greater Rune of Alacrity, Bear Idol
06
Negative Efficiency

Idol of the Martyr and Idol of the Pharisee can impose reduced Reservation Efficiency on their stated targets. Reduced Efficiency increases the final reservation instead of decreasing it.

Currency: Idol of the Martyr, Idol of the Pharisee

Limits and exceptions

5 rules
  • Do not subtract an Efficiency percentage directly from the base amount.
  • Do not combine increased Efficiency and less reservation as if they were the same modifier.
  • Round the final reservation according to the game's whole-resource display.
  • Only modifiers whose resource and Skill scope match the reservation are included.
  • Reduced Efficiency can make a reservation larger or impossible to enable.