Defeat The King in the Mists in Freythorn, pick up the Gembloom Skull, and use it for +30 to Maximum Spirit.
Related: The King in the Mists, Freythorn, Gembloom SkullMechanic
Spirit
Spirit is a reservable resource used to activate and maintain skills with permanent effects, including persistent buffs, permanent minions, and trigger Meta skills.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Spirit does
Current rulesCharacters begin with 0 Spirit. The campaign grants 100 permanent maximum Spirit: 30 from the Gembloom Skull in Act 1, 30 from the Gemrot Skull in Act 3, and 40 from the Gemcrust Skull in Interlude 3. Sceptres, equipment modifiers, Unique items, passive skills, and Ascendancy passives can provide more.
- Reservation
- Spirit-powered skills reserve available Spirit while active and are configured in the Skills Panel.
- Weapon sets
- Each Weapon Set can have a different available Spirit total because equipment, Weapon Set Passive Skills, and active Persistent Skills can differ between sets.
- Campaign rewards
- Use all three campaign skulls for 100 permanent maximum Spirit: Gembloom Skull grants 30, Gemrot Skull grants 30, and Gemcrust Skull grants 40.
- Equipment and passive sources
- Sceptres have a base Spirit value and can roll increased Spirit. Body Armours and Amulets can roll flat Spirit, while specific Unique items, passive skills, and Ascendancy passives can add Spirit or change how it is calculated.
- Granted persistent skills
- Persistent buffs or permanent minions granted directly by an item or Ascendancy passive do not reserve Spirit unless the granting effect says otherwise.
How to get more Spirit
5 casesDefeat Ignagduk, the Bog Witch in The Azak Bog, pick up the Gemrot Skull, and use it for +30 to Maximum Spirit.
Related: Ignagduk, the Bog Witch, The Azak Bog, Gemrot SkullGemrot SkullNormal | Quest Item
Right-click to break the skull and release the energies within.Grants +30 to Maximum SpiritThe skull of a stolen child, carefully cultivated by the Bog Witch...Defeat Lythara, the Wayward Spear in Kriar Village, pick up the Gemcrust Skull, and use it for +40 to Maximum Spirit.
Related: Lythara, the Wayward Spear, Kriar Village, Gemcrust SkullGemcrust SkullNormal | Quest Item
Right-click to break the skull and release the energies within.Grants +40 to Maximum SpiritThe mind springs forth eternal.Equip a Sceptre for its base Spirit value. Sceptres can also roll increased Spirit modifiers, so the displayed total can vary by base and affixes.
Related: All Sceptres, Omen SceptreOmen SceptreNormal | Sceptre
Spirit100RequiresLevel 16, 12 Str, 25 IntGrants Skill: Malice, Item modifiersBody Armours and Amulets can roll flat Spirit. Certain Unique items and character passives add Spirit, increase it, replace its calculation, or remove it entirely.
Related: Solar AmuletSolar AmuletNormal | Amulet
RequiresLevel 30+(10-15) to Spirit, Soul MantleSoul MantleUnique | Sacrificial Mantle
Armour(288-352)Energy Shield(86-105)Base Movement Speed-0.04RequiresLevel 36, 33 Str, 33 Int(80-120)% increased Armour and Energy Shield+75 to Spirit+10 to Strength+15 to Intelligence+1 to maximum number of Summoned TotemsInflicts a random Curse on you when your Totems die, ignoring Curse limitThe greatest mistakes cause sufferinglong after they have been made, Kaom's HeartKaom's HeartUnique | Conqueror Plate
Armour496Base Movement Speed-0.05RequiresLevel 68, 121 Str(30-40)% increased Stun Threshold+1500 to maximum LifeYou have no SpiritThe warrior who fears will fall., Passive treeLimits and exceptions
3 rules- Available Spirit can change when weapon sets swap.
- Reservation Efficiency changes the amount reserved, not the maximum Spirit stat itself.
- An effect that removes or prevents equipment Spirit can override ordinary item gains.
Related pages
6 connections(50-100)% increased Armour and Energy Shield
Enfolding DawnUnique | Pilgrim Vestments
Armour(37-50)Energy Shield(24-32)Base Movement Speed-0.04RequiresLevel 1(50-100)% increased Armour and Energy Shield+100 to Spirit+(5-15)% to all Elemental ResistancesGain no inherent bonus from IntelligenceThe gleam of the night and howling teeth alike could not abate the rising of the sun.+1500 to maximum Life
Kaom's HeartUnique | Conqueror Plate
Armour496Base Movement Speed-0.05RequiresLevel 68, 121 Str(30-40)% increased Stun Threshold+1500 to maximum LifeYou have no SpiritThe warrior who fears will fall.+(60-100) to maximum Mana
Beacon of AzisUnique | Solar Amulet
RequiresLevel 30+(10-15) to Spirit+(60-100) to maximum Mana+30 to Spirit30% increased Light RadiusCritical Hits ignore Enemy Monster Elemental ResistancesThe homeguard signalled for aid against a surprise attack,but it was not their dekharas that responded.It was Solerai herself.While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
mechanicReservationReservation commits part of a resource to an active effect. Most persistent Skills reserve Spirit, but some effects reserve Life or Mana. The reserved amount remains part of the resource's maximum and cannot be spent, recovered, or used as defence while it is reserved.
mechanicPersistentA Persistent skill is toggled in the Skills Panel and remains active until disabled or until its reservation or other requirement can no longer be met. Persistent Buffs, Meta skills, and Reviving Minions often reserve Spirit.
Related mechanics
13
MechanicTotemTotems are allied constructs that perform Skills for you. They are Remote Skills rather than Minions: their Skills use your offensive stats, while each Totem has its own Life and defensive stats and can be damaged or killed.
MechanicBuffA Buff is a beneficial effect applied to a player, Minion, monster, or other target for a duration or while a condition remains true. Buff Magnitude comes from the creator, while Buff Effect usually comes from the affected target.
MechanicPersistentA Persistent skill is toggled in the Skills Panel and remains active until disabled or until its reservation or other requirement can no longer be met. Persistent Buffs, Meta skills, and Reviving Minions often reserve Spirit.
MechanicMinionMinions are summoned Allies with their own offensive and defensive stats. Player modifiers do not apply to them unless the modifier explicitly affects Minions or Allies, and the player does not count as their own Ally.
MechanicAuraAn Aura continuously applies a Buff to eligible allies or a Debuff to eligible enemies within an area around its source. Many player Auras use the character's Presence, but the exact targets, radius, reservation, and effect come from the individual skill.
MechanicCompanionsCompanions are powerful Reviving Minions with a separate global limit. By default, you can have only one Companion summoned at a time, regardless of its type or the number of creatures represented by its skill.
MechanicReservationReservation commits part of a resource to an active effect. Most persistent Skills reserve Spirit, but some effects reserve Life or Mana. The reserved amount remains part of the resource's maximum and cannot be spent, recovered, or used as defence while it is reserved.
MechanicEfficiencyEfficiency reduces a cost or reservation by dividing its base amount. Increased Efficiency has diminishing returns: 50% increased Efficiency divides by 1.5, while 100% increased Efficiency divides by 2. It is not the same calculation as reduced cost or less reservation.
MechanicHeraldHerald Skills are Persistent Buffs that reserve Spirit and provide a payoff after a qualifying enemy death or condition. Each Herald has its own trigger, damage component, ailment interaction, and scaling requirements.
MechanicBlood MagicBlood Magic removes the character's Mana and converts Skill Mana Costs into Life Costs. It changes which resource pays for Skills, so Life recovery and cost management become part of sustaining every Mana-costing action.
MechanicEldritch BatteryEldritch Battery converts all maximum Energy Shield into maximum Mana, then doubles Mana Costs. The converted Energy Shield becomes a Mana base value and no longer functions as a defensive Energy Shield pool.
MechanicEnfeebleEnfeeble is a defensive Curse that makes affected targets deal less damage. The skill gem scales from 20% less damage at level 1 to 29% less damage at level 20 before Curse Magnitude and monster-rarity modifiers.
MechanicEquippedEquipped means a usable weapon, off-hand, armour piece, belt, amulet, or ring placed in the character's equipment slots. Flasks, Charms, Skill Gems, and Jewels are not Equipped, even when they occupy another character interface slot.
Guides using this page
3Engrave Skill, Support, and Spirit Gems, upgrade existing gems without choosing the wrong level, and fix common socket, compatibility, Attribute, and Spirit problems.
Claim all 100 permanent campaign Spirit, compare equipment and passive sources, calculate reservation, and fix Persistent Skills that will not stay enabled.
Equip two weapon sets, assign Skills for automatic swapping, allocate weapon-specific passives correctly, and avoid Spirit or requirement failures after a swap.
Items and gems using this mechanic
24 connections(80-100)% increased Evasion Rating
Alpha's HowlUnique | Armoured Cap
Evasion Rating(532-592)RequiresLevel 65, 91 Dex(80-100)% increased Evasion Rating+100 to Spirit+(50-75)% to Cold ResistancePresence Radius is doubledNature respects the strongAnd paints the snow redWith the blood of the weak+(60-100) to maximum Mana
Beacon of AzisUnique | Solar Amulet
RequiresLevel 30+(10-15) to Spirit+(60-100) to maximum Mana+30 to Spirit30% increased Light RadiusCritical Hits ignore Enemy Monster Elemental ResistancesThe homeguard signalled for aid against a surprise attack,but it was not their dekharas that responded.It was Solerai herself.+100 Intelligence Requirement
Chober ChaberUnique | Leaden Greathammer
Physical Damage(116-123) to (180-188)Critical Hit Chance5%Attacks per Second1.1Weapon Range1.5RequiresLevel 33, 60 Str, Int 100+100 Intelligence RequirementAdds (58-65) to (102-110) Physical Damage+(80-100) to maximum Mana+50 to Spirit+1 to Level of all Minion SkillsIncreases and Reductions to Minion Damage also affect youThe faithful may continue to serve, even after death.(50-100)% increased Armour and Energy Shield
Enfolding DawnUnique | Pilgrim Vestments
Armour(37-50)Energy Shield(24-32)Base Movement Speed-0.04RequiresLevel 1(50-100)% increased Armour and Energy Shield+100 to Spirit+(5-15)% to all Elemental ResistancesGain no inherent bonus from IntelligenceThe gleam of the night and howling teeth alike could not abate the rising of the sun.(30-50)% increased Spirit
Font of PowerUnique | Omen Sceptre
Spirit100RequiresLevel 16, 12 Str, 25 IntGrants Skill: Malice (Level 5)(30-50)% increased Spirit+(40-60) to maximum Mana(20-30)% increased Mana Regeneration RateWhen a Party Member in your Presence Casts a Spell, youSacrifice 20% of Mana and they Leech that ManaTale-women may not fight directly,for they have a much higher purpose.(100-140)% increased Energy Shield
GloamgownUnique | Elementalist Robe
Energy Shield(206-247)Base Movement Speed-0.03RequiresLevel 45, 72 Int(100-140)% increased Energy Shield+(30-40) to Spirit+(25-35)% to Cold Resistance1000% increased Energy Shield Recharge RateYour base Energy Shield Recharge Delay is 10 secondsThe tale-women of old knew how to build anticipation.+(60-80) to maximum Life
Idol of UldurnUnique | Crimson Amulet
RequiresLevel 24(2-4) Life Regeneration per second+(60-80) to maximum Life+(10-20) to Dexterity(20-40)% reduced Presence Area of Effect(10-15)% increased SpiritSkills have +1 to LimitWorship of house gods was toleratedin Oriath, so long as it remained private.+1500 to maximum Life
Kaom's HeartUnique | Conqueror Plate
Armour496Base Movement Speed-0.05RequiresLevel 68, 121 Str(30-40)% increased Stun Threshold+1500 to maximum LifeYou have no SpiritThe warrior who fears will fall.+(30-40) to maximum Energy Shield
Ligurium TalismanUnique | Lapis Amulet
RequiresLevel 35+(10-15) to Intelligence+(30-40) to maximum Energy Shield+(25-35) to Spirit+(20-30) to IntelligenceLife Regeneration is applied to Energy Shield insteadHealing the soul requires sacrifice.Adds (6-9) to (10-15) Cold Damage
MatsyaUnique | Crescent Quarterstaff
Physical Damage19-39Critical Hit Chance10%Attacks per Second(1.73-1.8)Weapon Range1.4Cold Damage(6-9) to (10-15)Lightning Damage1 to (19-29)RequiresLevel 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold DamageAdds 1 to (19-29) Lightning Damage+(3-5)% to Critical Hit Chance(15-20)% increased Attack Speed(25-40)% increased Mana Regeneration RateSkills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow.(50-80)% increased Armour and Evasion
Pariah's EmbraceUnique | Cloaked Mail
Armour(181-217)Evasion Rating(160-192)Base Movement Speed-0.04RequiresLevel 26, 25 Str, 25 Dex(50-80)% increased Armour and Evasion+50 to Spirit+(10-15) to all Attributes(10-15) Life Regeneration per second(20-40)% increased Mana Cost EfficiencyHis isolation caused him to treasuretheir companionship all the more.(150-200)% increased Armour and Energy Shield
Prism GuardianUnique | Intricate Crest Shield
Block chance25%Armour(280-336)Energy Shield(77-93)Base Movement Speed-0.015RequiresLevel 65, 50 Str, 50 IntGrants Skill: Raise Shield (Level 25)(150-200)% increased Armour and Energy Shield+50 to Spirit+(20-30) to Dexterity+(10-20)% to all Elemental Resistances1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum LifeWhen blood is paid, the weak think twice.(150-200)% increased Energy Shield
Silks of VenerationUnique | Enlightened Robe
Energy Shield(345-414)Base Movement Speed-0.03RequiresLevel 68, 121 Int(40-50)% increased Mana Regeneration Rate(150-200)% increased Energy Shield+(30-50) to Spirit+(20-30) to Intelligence(30-50)% increased Energy Shield Recharge RateCurrent Energy Shield also grants Elemental Damage reductionHallowed Dordalus was cast into the pit as a heretic,but his piety was so great, he would not burn.He rose again, lauded, his faith forever changed...but not the way the Templar believed.(80-120)% increased Armour and Energy Shield
Soul MantleUnique | Sacrificial Mantle
Armour(288-352)Energy Shield(86-105)Base Movement Speed-0.04RequiresLevel 36, 33 Str, 33 Int(80-120)% increased Armour and Energy Shield+75 to Spirit+10 to Strength+15 to Intelligence+1 to maximum number of Summoned TotemsInflicts a random Curse on you when your Totems die, ignoring Curse limitThe greatest mistakes cause sufferinglong after they have been made(50-75)% increased Spirit
Sylvan's EffigyUnique | Stoic Sceptre
Spirit100RequiresLevel 62, 12 IntGrants Skill: Discipline (Level 18)Grants Skill: Azmerian Wolf (Level 18)(50-75)% increased SpiritAllies in your Presence Regenerate (50-100) Life per second+(6-12) to all AttributesCompanions deal (50-100)% increased damage to your Marked targetsYou can have any number of Companions of different typesdiscipline art variation [1]Darkness howls through ancient bones, a wistful cryon hollow winds. The moon listens. The pack gathers.(8-16)% increased Cast Speed
The Raven's FlockUnique | Perching Staff
RequiresLevel 65, 114 IntGrants Skill: Spiraling Conspiracy (Level 19)(8-16)% increased Cast Speed+(20-30) to IntelligenceMinions deal (80-120)% increased DamageMinions have (10-20)% chance to inflict Gruelling Madness on Hit(30-50)% increased Spirit Reservation Efficiency of Skills"Where the boy went, ravens gathered,feasting on misery. His vile influencespread, swift as the carnage they wrought."(50-70)% increased Energy Shield
Threaded LightUnique | Woven Focus
Energy Shield(22-25)RequiresLevel 6, 11 Int(50-70)% increased Energy Shield(30-40)% increased Mana Regeneration Rate20% increased Light Radius(8-12)% increased Spell Damage per 10 SpiritA gift, a braid, of golden hair.The war, forgotten.The reason, remembered.+(0-80) to maximum Life
Ventor's GambleUnique | Gold Ring
RequiresLevel 64(6-15)% increased Rarity of Items found+(0-80) to maximum Life+(0-20) to Spirit(-25-25)% reduced Rarity of Items found(-40-40)% to Fire Resistance(-40-40)% to Cold Resistance(-40-40)% to Lightning ResistanceIn a blaze of glory,An anomaly defying all oddsThe "unkillable" beast met the divineAnd Ventor met his latest trophy.+(100-200) to maximum Energy Shield
WaveshaperUnique | Tideseer Mantle
Armour218Energy Shield(163-263)Base Movement Speed-0.04RequiresLevel 51, 45 Str, 45 Int+(100-200) to maximum Energy Shield+(20-40) to Spirit+(25-35)% to Fire Resistance+(25-35)% to Cold ResistanceIncreases and Reductions to Mana Regeneration Rate alsoapply to Energy Shield Recharge RateGain (30-50)% of Maximum Mana as Armour"Move in ways your enemy does not expect.Confuse them with elegance and grace.They'll never see the axe coming."- Rakiata, Chieftain of the Tasalio Tribe(100-150)% increased Evasion Rating
Yriel's FosteringUnique | Strider Vest
Evasion Rating(732-915)Base Movement Speed-0.03RequiresLevel 52, 83 Dex(100-150)% increased Evasion Rating+(80-120) to maximum Life+(10-30) to Spirit(40-60)% reduced Poison Duration on you(40-60)% reduced Duration of Bleeding on YouYou can have two Companions of different typesFeed a beast and it will not hunt.Protect it and it will not fight.Ferocity must be learned, not taught.It is suffering that forges the greatest warriors.Helmets: Remove a Damaging Ailment when you use a Command Skill
Amanamu's GazeNormal | Augment
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Remove a Damaging Ailment when you use a Command SkillBody Armours: +2 to Armour per 1 SpiritBoots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not applyBody Armours: +3 to Spirit per Idol socketed in your Equipment
Carved MajestyNormal | Idol
Limited to1 Ancient AugmentRequiresLevel 60Body Armours: +3 to Spirit per Idol socketed in your EquipmentGloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBoots: 1% increased Movement Speed while Sprinting per Persistent MinionBody Armours: 5% increased SpiritGloves: Companions deal 30% increased DamageBoots: Minions have 12% increased maximum Life+(20-30) to Spirit
Conjurer MantleNormal | Body Armour
Armour273Energy Shield76Base Movement Speed-0.04RequiresLevel 70, 67 Str, 67 Int+(20-30) to Spirit+(20-30) to Spirit
Corvus MantleNormal | Body Armour
Armour273Energy Shield76Base Movement Speed-0.04RequiresLevel 68, 67 Str, 67 Int+(20-30) to Spirit