Markers
Place explosives so their radii cover the monster, chest, remnant, or underground-area markers you want to excavate.
Encounter mechanic

An Expedition encounter gives you a limited explosive chain. Each blast excavates markers inside its radius, and remnant modifiers apply from the blast that destroys them to later explosions in the chain. Plan the order before detonating because the same chain controls both difficulty and rewards.
The explosive order determines which buried targets are opened and which remnant effects propagate.
Place explosives so their radii cover the monster, chest, remnant, or underground-area markers you want to excavate.
A remnant affects monsters and chests excavated by its own explosion and every later explosion in the chain.
Start the chain at the detonator, then defeat the monsters released by each blast.
Use an Expedition Logbook on the Atlas to reveal ocean areas containing larger Expedition encounters.
Current Expedition progression also connects to Verisium rewards and its own Atlas side tree.
Inscribed Runeshapes select a reward recipe, then waves of empowered monsters must be defeated.
The Expedition side tree changes encounter frequency, remnants, explosives, monsters, and rewards.
The maintained reference records Expedition as temporarily disabled in permanent leagues during Runes of Aldur. Campaign and league-specific appearances are separate from that permanent-league status.
Continue with the exact quest, item, area, or tool.
Follow the current endgame questline through all five Expedition bosses.
Forgotten BountyThe Act 4 quest that starts with the four Torn Map Pieces.
Reveals an Ocean Biome on the Atlas.
Verisium RemnantSearch every current ordered Runeshape reward recipe.
Expedition Atlas treeInspect and plan the current Expedition side tree.