Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Mechanic
Impale
Impale is a Debuff inflicted by Hits, which stores 30% of the Pre-mitigation Physical Hit damage of the Impaling hit as its Magnitude.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Impale means
PoE2 definitionImpale is a Debuff inflicted by Hits, which stores 30% of the Pre-mitigation Physical Hit damage of the Impaling hit as its Magnitude.
Subsequent Attack Hits against Impaled targets will Extract the Impale debuff. When this occurs, the Magnitude of the Impale is added to the Pre-mitigation Physical damage of that attack hit.
A maximum of 60 Impale Debuffs can be present on a target at once. If multiple Impales are present on a target, each Attack's Hit only Extracts and benefits from the strongest one of them.
Related mechanics
11 linkedAny damage that isn't damage over time is Hit damage.
Any damage that isn't damage over time is Hit damage.
Any damage that isn't damage over time is Hit damage.
Any damage that isn't damage over time is Hit damage.
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
