Trial of the Sekhemas mechanic

Sacred Water

Sacred Water is a run-only, non-tradeable resource used to buy Boons and Relics, restore Honour, use Shrines and Pledges, and create trial cache keys.
Storage
Active trial only
Tradeable
No
Shrine cost
5 Sacred Water
Pledge cost
5 Sacred Water

How to get Sacred Water

3 rules
Fountains

Sacred Water Fountain reward rooms grant Sacred Water. Large fountains grant a larger amount.

Enemies and containers

Sacred Water can come from chests, rare enemies, bosses, and other trial rewards. Nearby droplets are collected automatically.

Run-only resource

Sacred Water exists only inside the active Trial of the Sekhemas. It is not an ordinary inventory currency and cannot be traded.

What Sacred Water buys

4 rules
Merchant

Balbala, the Released sells Boons and Relics and restores Honour in exchange for Sacred Water.

Maraketh Shrines

Shrines cost 5 Sacred Water and can restore Honour, grant a Boon, impose an Affliction, cleanse an Affliction, or exchange Honour for Sacred Water according to the selected Shrine.

Pledges

A Pledge costs 5 Sacred Water and applies one specific benefit together with one specific downside.

Keth Forge

After a floor boss, all remaining Sacred Water can be converted into Bronze, Silver, or Gold Keys for the reward caches.

Spending decisions

2 rules
Protect the run first

Keep enough Sacred Water for Honour recovery when the next rooms or boss can threaten the run.

Check active effects

Boons can increase Sacred Water gains or reduce Merchant prices. Afflictions can reduce gains, remove Sacred Water on room completion or on hit, or prevent gaining it entirely.

Maraketh Shrine outcomes

Each current Shrine trade costs Sacred Water.

4 outcomes
ShrineCostOutcome
Honour Tabina5Restore 10% of your Honour.
Honour Balbala5Restore 10% of your Honour and gain a random Boon.
Honour Ahkeli5Restore 25% of your Honour and gain a random Minor Affliction.
Honour Galai5Restore 50% of your Honour before increases, gain a random Boon, and cleanse a random Affliction.

Pledges

Every Pledge pairs one benefit with one sacrifice.

12 trades
Gain a specific Minor Boon

Lose 25% Maximum Honour

Gain a random Major Boon

Lose 50% Maximum Honour

Gain 2 random Minor Boons

Lose 50% Maximum Honour

Gain a specific Minor Boon

Gain a specific Minor Affliction

Lose a specific Minor Boon

Lose a specific Minor Affliction

Gain a specific Minor Boon

Gain a random Minor Affliction

Lose a specific Minor Affliction

Gain a random Minor Affliction

Gain a random Minor Boon

Gain a random Minor Affliction

Lose a random Minor Affliction

Lose a random Minor Boon

Gain 3 random Minor Boons

Gain a specific Major Affliction

Lose 3 random Minor Afflictions

Gain a random Major Affliction

Gain a random Major Boon

Lose 3 random Minor Boons