Sacred Water Fountain reward rooms grant Sacred Water. Large fountains grant a larger amount.
Trial of the Sekhemas mechanic
Sacred Water
Sacred Water is a run-only, non-tradeable resource used to buy Boons and Relics, restore Honour, use Shrines and Pledges, and create trial cache keys.- Storage
- Active trial only
- Tradeable
- No
- Shrine cost
- 5 Sacred Water
- Pledge cost
- 5 Sacred Water
How to get Sacred Water
Sacred Water can come from chests, rare enemies, bosses, and other trial rewards. Nearby droplets are collected automatically.
Sacred Water exists only inside the active Trial of the Sekhemas. It is not an ordinary inventory currency and cannot be traded.
What Sacred Water buys
Balbala, the Released sells Boons and Relics and restores Honour in exchange for Sacred Water.
Shrines cost 5 Sacred Water and can restore Honour, grant a Boon, impose an Affliction, cleanse an Affliction, or exchange Honour for Sacred Water according to the selected Shrine.
A Pledge costs 5 Sacred Water and applies one specific benefit together with one specific downside.
After a floor boss, all remaining Sacred Water can be converted into Bronze, Silver, or Gold Keys for the reward caches.
Spending decisions
Keep enough Sacred Water for Honour recovery when the next rooms or boss can threaten the run.
Boons can increase Sacred Water gains or reduce Merchant prices. Afflictions can reduce gains, remove Sacred Water on room completion or on hit, or prevent gaining it entirely.
Maraketh Shrine outcomes
Each current Shrine trade costs Sacred Water.
| Shrine | Cost | Outcome |
|---|---|---|
| Honour Tabina | 5 | Restore 10% of your Honour. |
| Honour Balbala | 5 | Restore 10% of your Honour and gain a random Boon. |
| Honour Ahkeli | 5 | Restore 25% of your Honour and gain a random Minor Affliction. |
| Honour Galai | 5 | Restore 50% of your Honour before increases, gain a random Boon, and cleanse a random Affliction. |
Pledges
Every Pledge pairs one benefit with one sacrifice.

Lose 25% Maximum Honour

Lose 50% Maximum Honour

Lose 50% Maximum Honour

Gain a specific Minor Affliction

Lose a specific Minor Affliction

Gain a random Minor Affliction

Gain a random Minor Affliction

Gain a random Minor Affliction

Lose a random Minor Boon

Gain a specific Major Affliction

Gain a random Major Affliction

Lose 3 random Minor Boons