Act 2

Trial of the Sekhemas

The Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters, traps, and bosses that can damage and reduce a player's Honour, a survival resource that will end the trial run if depleted. While navigating each trial floor, players are affected by Boons and Afflictions that affect the run's difficulty and can interact with a variety of mechanics when completing each room to improve or change their odds. The trial is based on the Forbidden Sanctum from Path of Exile 1.
Area level
22 XP range Item level
Act
2
Waypoint
Yes
Internal variants
1

Route finderStart here · Route to this area

Trial of the Sekhemas entrance scene
Trial of the SekhemasProtect Honour, choose a route through each floor, use Relics and Sacred Water, then defeat the floor boss.Open the step-by-step guide

How to enter

2 Baryas

How Baryas, floor count, and Ascendancy eligibility work

Floors and Ascendancy points

4 tiers
Key area levelFloorsFinal bossEligible result
22 campaign, or 24 to 441Rattlecage, the EarthbreakerCan raise the character to 2 total Ascendancy points
45 to 592Hadi and RafiqCan raise the character to 4 total Ascendancy points
60 to 743Ashar, the Sand MotherCan raise the character to 6 total Ascendancy points
75 to 804Zarokh, the TemporalCan raise the character to 8 total Ascendancy points

The Barya tooltip is decisive. Start the run only when it says completion can grant additional Ascendancy points to that character.

How Honour works

6 rules
Starting maximum
  1. RuleMaximum Life + maximum Energy Shield + maximum Runic Ward. Maximum Mana is also added when the Mind Over Matter keystone is active.
Honour Resistance
  1. RuleReduces Honour loss. Its default maximum is 75%; increases to maximum Honour Resistance cannot take it above 90%.
Close range
  1. RuleDamage from nearby enemies causes up to 35% less Honour loss.
Failure
  1. RuleHonour persists between rooms. Reaching zero fails the trial even if the character is still alive.
Recovery
  1. RuleRestore Honour through merchants, Maraketh Shrines, fountains, and certain Boons.
Party play
  1. RuleThe party shares Honour. The instance owner chooses rooms and reward decisions.

Open the complete Honour formula, mitigation, recovery, and trial party rules General party scaling and loot rules

Room objectives

6
01
Escape

Disable every Death Crystal before the timer expires. Each crystal points toward the next and adds time.

02
Ritual

Defeat the Ritual Casters beside each portal to stop the summoned enemies and clear the room.

03
Chalice

Activate the chalice, follow its directions, defeat every marked rare monster, and return.

04
Gauntlet

Use levers to open doors, read trap timing, and reach the exit.

05
Hourglass

Survive until the timer expires. Defeating rare monsters reduces the remaining time.

06
Boss

Defeat the fixed floor boss. The active Honour, Boons, Afflictions, and Sacred Water carry into the fight.

How to find and spend Sacred Water

Room rewards and Sacred Water

6
01
Merchant

Balbala, the Released sells Boons and Relics and can restore Honour in exchange for Sacred Water.

02
Sacred Water Fountain

Adds Sacred Water, the run-only resource used by merchants, shrines, pledges, and the Keth Forge.

03
Maraketh Shrine

Spend Sacred Water for Honour recovery and a shrine-specific combination of Boons, Afflictions, or cleansing.

04
Pledge

Spend 5 Sacred Water and choose one of three offered effects.

05
Cache

Open Bronze, Silver, or Golden Caches with the matching trial key.

06
Key

Collect Bronze, Silver, and Gold Keys from room rewards, monsters, chests, or Sacred Water conversion.

Maraketh Shrine outcomes

4
ShrineCostOutcome
Honour Tabina5 Sacred WaterRestore 10% of your Honour.
Honour Balbala5 Sacred WaterRestore 10% of your Honour and gain a random Boon.
Honour Ahkeli5 Sacred WaterRestore 25% of your Honour and gain a random Minor Affliction.
Honour Galai5 Sacred WaterRestore 50% of your Honour before increases, gain a random Boon, and cleanse a random Affliction.

All Pledge trades

12
PledgeYou gainYou give up
Choice 1Gain a specific Minor BoonLose 25% Maximum Honour
Choice 2Gain a random Major BoonLose 50% Maximum Honour
Choice 3Gain 2 random Minor BoonsLose 50% Maximum Honour
Choice 4Gain a specific Minor BoonGain a specific Minor Affliction
Choice 5Lose a specific Minor BoonLose a specific Minor Affliction
Choice 6Gain a specific Minor BoonGain a random Minor Affliction
Choice 7Lose a specific Minor AfflictionGain a random Minor Affliction
Choice 8Gain a random Minor BoonGain a random Minor Affliction
Choice 9Lose a random Minor AfflictionLose a random Minor Boon
Choice 10Gain 3 random Minor BoonsGain a specific Major Affliction
Choice 11Lose 3 random Minor AfflictionsGain a random Major Affliction
Choice 12Gain a random Major BoonLose 3 random Minor Boons

A Pledge costs 5 Sacred Water. Compare its specific gain and loss before confirming it.

All Boons and Afflictions

Search exact effects before choosing a room, Merchant purchase, Shrine, or Pledge.

78 shown

Boons

36 of 36
NameTypeEffectMerchant cost
Ahkeli's GuardMajor BoonYou cannot be Damaged for 1 second after taking Damage from an Enemy HitNot listed
All-Seeing EyeMajor BoonThe Trial Map is fully revealed Note: This overrides the Black, Golden, and Red Smoke afflictions.300-600
Crystal ShardMajor BoonThe next Affliction you gain is converted into a random Minor BoonNot listed
Dekhara's NecklaceMajor BoonYou cannot receive any more Minor AfflictionsNot listed
Earned HonourMajor BoonRestore # of your Honour on room completion Note: This also restores all Life and Mana on room completion.600
Garukhan's FavourMajor BoonIgnore the first Damage taken from an Enemy Hit in each Room (note: this stacks between rooms)Not listed
Holy WaterMajor BoonGain a random Minor Boon when you venerate a Maraketh ShrineNot listed
Imperial SealMajor BoonTraps are Disabled (NOTE: Not all traps are disabled, including some floor traps on Floor 3 and the portal traps on Floor 4)600
Orbala's LeathersMajor BoonUpon reaching 0 Honour, revive once with 50% less HonourNot listed
RaincallerMajor BoonSacred Water found is doubledNot listed
ReparationsMajor BoonGain 2 Sacred Water when you take Damage from an Enemy HitNot listed
Sekhema's CloakMajor BoonUpon reaching 0 Life, revive once with Full HonourNot listed
Adrenaline VialMinor BoonRestore 30% of your Honour on entering a Boss Room220-320
Assassin's BladeMinor BoonThe next 10 non-Boss Monsters you Hit are killed instantly220-420
Balbala's GiftMinor BoonYour next purchase from the Merchant has no cost280-320
Black PearlMinor BoonTraps deal 50% less damage280-320
Diverted RiverMinor BoonSacred Water found on this floor is doubled220-360
Enchanted UrnMinor Boon30% increased Effect of your Non-Unique Relics220
Flooding RiversMinor Boon50% more Sacred Water found220-420
Fountain of YouthMinor BoonRestore #(2.5%?) of your Honour when you venerate a Maraketh Shrine280-420
Fright MaskMinor BoonMonsters deal 20% less damage220-320
Glowing OrbMinor BoonThe next time you go below 20% of Maximum Life, restore all Life, Energy Shield and 50% of Honour160-420
Hare FootMinor Boon40% increased Movement Speed320
Honoured ChallengerMinor Boon50% increased Honour restored220-420
Lustrous LacquerMinor BoonYou have 50% more Defences220-360
Lustrous PearlMinor BoonTraps are slower280-360
Mirror of FortuneMinor BoonThe next Key you pick up is duplicated360
Moment's PeaceMinor BoonYou cannot be Damaged until you complete the next room220-320
Orbala StatuetteMinor BoonYou have 25% more Maximum Life280-360
Ornate DaggerMinor BoonYou and your minions deal 50% more Damage220-360
Sanguine VialMinor BoonMonsters have 30% less Maximum Life220-420
Silver ChaliceMinor BoonThe next Minor Boon you gain is converted into a random Major BoonNot listed
Silver TongueMinor Boon50% reduced Merchant prices280-320
Scrying CrystalMinor BoonYou can see an additional room ahead on the Trial Map280-420
Upward PathMinor BoonYour Sacred Water found is increased by 10% on room completion (removed when you purchase something from the Merchant)280
Viscous IchorMinor BoonMonsters have 15% reduced Action Speed220-360

Afflictions

42 of 42
NameTypeEffectMerchant cost
Branded BalbalakhMajor AfflictionCannot restore HonourNot applicable
Corrosive ConcoctionMajor AfflictionYou have no defencesNot applicable
Deadly SnareMajor AfflictionTraps deal Triple DamageNot applicable
Death TollMajor AfflictionTake # Physical Damage after completing 8 rooms (Note: this affliction is removed after it activates)Not applicable
Ghastly ScytheMajor AfflictionLosing Honour ends the Trial (removed after 3 rooms)Not applicable
Glass ShardMajor AfflictionThe next Boon you gain is converted into a random Minor AfflictionNot applicable
Orb of NegationMajor AfflictionNon-Unique Relics have no EffectNot applicable
Unassuming BrickMajor AfflictionYou cannot gain any more BoonsNot applicable
Unquenched ThirstMajor AfflictionYou cannot gain Sacred WaterNot applicable
Veiled SightMajor AfflictionRooms are unknown on the Trial MapNot applicable
Black SmokeMinor AfflictionYou can see one fewer room ahead on the Trial MapNot applicable
Blunt SwordMinor AfflictionYou and your Minions deal 40% less DamageNot applicable
Chains of BindingMinor AfflictionMonsters inflict Binding Chains on hitNot applicable
Chiselled StoneMinor AfflictionMonsters Petrify on HitNot applicable
Costly AidMinor AfflictionGain a random Minor Affliction when you venerate a Maraketh ShrineNot applicable
Dark PitMinor AfflictionTraps deal 100% increased DamageNot applicable
Deceptive MirrorMinor AfflictionYou are not always taken to the room you selectNot applicable
Dishonoured TattooMinor Affliction100% increased Damage Taken while on Low LifeNot applicable
Fiendish WingsMinor AfflictionMonsters' Action Speed cannot be slowed below base Monsters have 25% increased Attack, Cast, and Movement speedNot applicable
Forgotten TraditionsMinor Affliction50% reduced Effect of your Non-Unique RelicsNot applicable
Golden SmokeMinor AfflictionRewards are unknown on the Trial MapNot applicable
HaemorrhageMinor AfflictionYou cannot restore Honour (removed after killing the next Boss)Not applicable
Honed ClawsMinor AfflictionMonsters deal 30% more DamageNot applicable
Hungry FangsMinor AfflictionMonsters remove 3% of your Life, Mana, and Energy Shield on HitNot applicable
Iron ManaclesMinor AfflictionYou have no EvasionNot applicable
Leaking WaterskinMinor AfflictionLose 20 Sacred Water when you take Damage from an Enemy HitNot applicable
Low RiversMinor Affliction50% less Sacred Water foundNot applicable
Purple SmokeMinor AfflictionAfflictions are unknown on the Trial MapNot applicable
Rapid QuicksandMinor AfflictionTraps are fasterNot applicable
Red SmokeMinor AfflictionRoom types are unknown on the Trial MapNot applicable
Sharpened ArrowheadMinor AfflictionYou have no ArmourNot applicable
Shattered ShieldMinor AfflictionYou have 50% less Energy ShieldNot applicable
Spiked ExitMinor AfflictionTake 25 Physical Damage upon Room CompletionNot applicable
Spiked ShellMinor AfflictionMonsters have 50% increased Maximum LifeNot applicable
Suspected SympathiserMinor Affliction50% reduced Honour restoredNot applicable
Tattered BlindfoldMinor Affliction90% reduced Light Radius Minimap is hiddenNot applicable
Trade TariffMinor Affliction50% increased Merchant pricesNot applicable
Tradition's DemandMinor AfflictionThe Merchant only offers one choiceNot applicable
UntouchableMinor AfflictionYou are Cursed with EnfeebleNot applicable
Weakened FleshMinor Affliction25% less Maximum HonourNot applicable
Winter DroughtMinor AfflictionLose all Sacred Water on floor completionNot applicable
Worn SandalsMinor Affliction30% less Movement Speed if you've been Hit by an Enemy RecentlyNot applicable

Open the canonical Boons and Afflictions mechanic page

Trial cache keys

3

Relic bases

7

The Relic Altar has 18 spaces. Twelve spaces unlock by completing earlier floors, and equipped Relics cannot be changed after the run starts. Open all Relic rules and challenge runs.

Floor bosses

4 encounters
Hadi and Rafiq, the Terracotta Sentinels
Floor 2: Hadi and Rafiq

Hadi and Rafiq are fought together. Killing either Sentinel first restores and empowers the survivor, so plan the kill order around the damage type your build handles better.

Ashar, the Sand Mother in the Trial of the Sekhemas
Floor 3: Ashar, the Sand Mother

Ashar deals physical and chaos damage. Avoid pressure plates, quicksand, and caustic ground so movement remains available for her tail attacks.

Zarokh, the Temporal in the Trial of the Sekhemas
Floor 4: Zarokh, the Temporal

Zarokh is the fourth-floor pinnacle boss. During the time-freeze sequence, collect the hourglasses before time expires to avoid Honour damage and the slower secondary phase.

Unique Relic challenge runs

6
Reward: Sandstorm VisageThe Changing Seasons

Honour cannot be restored.

Reward: Sekhema's ResolveThe Burden of Leadership

Rooms are hidden on the Trial Map.

Reward: TemporalisThe Last Flame

Maximum Honour is 1, damage cannot be absorbed, and the trial must be level 80.

Reward: Blessed BondsThe Remembered Tales

Boons cannot be gained.

Reward: Against the DarknessThe Desperate Alliance

Zarokh deals 100% more damage and takes 75% less damage.

Reward: An additional Djinn BaryaThe Peacemaker's Draught

Defences are disabled during the challenge run.

Bosses and unique encounters

5

Connected areas

1

Quests

1

NPCs found here

1

Access and related items

5

Unique drops

5
Jewel

Grand Spectrum

Grand Spectrum has restrictions on where or how it can drop. Obtained from a "Gold Spectrum Cache" chest in the Trial of the Sekhemas.

Jewel

Grand Spectrum (Emerald)

Grand Spectrum (Emerald) has restrictions on where or how it can drop. Obtained from a "Gold Spectrum Cache" chest in the Trial of the Sekhemas.

Jewel

Grand Spectrum (Sapphire)

Grand Spectrum (Sapphire) has restrictions on where or how it can drop. Obtained from a "Gold Spectrum Cache" chest in the Trial of the Sekhemas.

Helmets

Sandstorm Visage

Sandstorm Visage has restrictions on where or how it can drop. Drops from Zarokh, the Eternal when completing a Trial of the Sekhemas run using The Changing Seasons.

Body Armours

Temporalis

Temporalis has restrictions on where or how it can drop. Drops from Zarokh, the Temporal when completing a Level 80+ Trial of the Sekhemas run using The Last Flame.

Currency and material acquisition

3