Cultist Greathammer and related bases have the implicit modifier Strikes deal Splash Damage. The Empty Roar inherits that implicit and applies it to eligible Strikes made with the weapon.
Related: Cultist Greathammer, The Empty Roar, Browse Two Hand MacesMechanic
Splash Damage
Splash Damage lets an eligible Strike create an additional Hit against other enemies around the enemy struck. The original Strike still hits its selected target. The splash is the nearby-enemy hit, with a base radius of 1.5 metres.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Splash Damage does
Current rulesUse a Strike Skill and gain wording such as Strikes deal Splash Damage from a weapon, passive, or support. Hit one enemy inside a pack. That enemy takes the normal Strike, while other enemies within the splash radius can take the additional Hit. Slams, projectile-only hits, and skills without an eligible Strike do not gain splash merely because they deal melee or area damage.
- Splash begins with a Strike
- The mechanic requires an eligible Strike Hit. A Strike directly hits the selected enemy with a weapon or body part. Splash then creates a separate nearby Hit against other enemies around that target.
- The base radius is 1.5 metres
- All sources of Strikes dealing Splash Damage use a 1.5 metre base radius. Content Update 0.2.0 reduced this from 1.8 metres.
- The selected target is not hit twice by its own splash
- The original enemy takes the Strike Hit. The additional splash Hit is dealt to other enemies around it, so the selected target does not receive a second copy from that same splash application.
- One damaging area can apply Splash once
- Since 0.5.0, a Melee Attack can apply Splash Damage only once per damaging area. A skill such as Whirling Assault can create several damaging areas during one use, but each area has its own single Splash application limit.
- Chance to Splash is checked on an eligible Strike
- A modifier such as 10% chance for Strike Skills you use yourself with Maces to deal Splash Damage does not make every Hit splash. The Hit must be a qualifying self-used Mace Strike, then pass the stated chance.
- Slams and Strikes are different
- A Slam is not a Strike, even though both can be Melee Attacks. Strike Splash does not make a Slam splash. Split the Earth therefore has separate wording for Mace Slam Aftershocks and Mace Strike Splash.
- Minion Splash is for minion Strikes
- Minion Splash supports Skills that create Minions which Strike. It gives those Minion Strikes Melee Splash; it does not give the player's own Strike Skill Splash Damage.
- Splash and Aftershock can coexist
- Impact Shockwave now creates an Aftershock instead of a hidden Splash variant. A Strike can therefore cause both its normal Splash and an Impact Shockwave Aftershock from the same Hit when both effects apply.
Ways to gain or use Splash Damage
7 casesThis Unique Spear has Strikes deal Splash Damage. Its Cannot use Projectile Attacks modifier means the splash line supports its eligible melee Strikes, not a projectile attack route.
Related: Tyranny's GripThis notable passive grants Strikes deal Splash Damage without restricting the effect to one named weapon class.
Related: Tribal FurySelf-used Mace Strike Skills have 10% chance to deal Splash Damage. Its separate Mace Slam line causes additional Aftershocks and does not turn Slams into Strikes.
Related: Split the EarthBoth support Skills that create Minions which Strike. Minion Splash II also increases the supported Minions' Strike Area of Effect.
Related: Minion Splash I, Minion Splash IIImpact Shockwave is an Aftershock payoff, not Splash Damage. It can occur alongside Splash from the same Strike and uses Aftershock-specific area and damage modifiers.
Related: Impact ShockwaveIts movement creates multiple damaging areas. Each damaging area can apply Splash once under the 0.5.0 limit.
Related: Whirling AssaultLimits and exceptions
8 rules- Splash requires an eligible Strike.
- The base splash radius is 1.5 metres.
- The selected target does not take a second Hit from its own splash application.
- Each damaging area can apply Splash only once.
- A chance to Splash can fail even when the Strike is eligible.
- Slams do not count as Strikes.
- Minion Splash applies to supported Minion Strikes, not the player's Strike.
- Impact Shockwave is an Aftershock and can coexist with Splash.




