Adds (14-21) to (25-37) Physical Damage
Weapon class
Two Hand Maces
Two-handed martial weapons that trade the off-hand slot for heavier mace attacks.Modifier weights
1Unique Two Hand Maces
12
HoghuntFelled GreatclubAdds (16-20) to (23-27) Physical Damage
Hrimnor's HymnOak Greathammer(80-120)% increased Physical Damage
TrephinaForge MaulAdds (12-15) to (22-25) Physical Damage
Brain RattlerStudded GreatclubAdds 1 to (110-115) Lightning Damage
The Empty RoarCultist GreathammerAdds (25-35) to (40-50) Physical Damage
ShyabaTemple Maul+50 Dexterity Requirement
Chober ChaberLeaden Greathammer+100 Intelligence Requirement
QuecholliCrumbling Maul(100-150)% increased Physical Damage
TidebreakerPointed Maul(120-150)% increased Physical Damage
Marohi ErqiTotemic Greatclub+150 Strength Requirement
The Hammer of FaithGiant Maul(300-350)% increased Physical Damage
Twisted EmpyreanAberrant Sledge(80-100)% increased Physical Damage
Two Hand Mace base types
40Essence modifiers
Guaranteed modifiers for Magic and Rare items in this item class.
+(124-167) to Accuracy Rating
Adds (1-4) to (80-88) Lightning Damage
Adds (30-37) to (45-56) Fire Damage
(17-19)% increased Attack Speed
Adds (25-30) to (38-46) Cold Damage
+(2.11-2.7)% to Critical Hit Chance
+(17-20) to Strength, Dexterity or Intelligence
Adds (23-35) to (39-59) Physical Damage
+(237-346) to Accuracy Rating
Adds (1-8) to (128-162) Lightning Damage
Adds (56-70) to (84-107) Fire Damage
(23-25)% increased Attack Speed
Adds (46-57) to (70-88) Cold Damage
+(3.11-3.8)% to Critical Hit Chance
+(25-27) to Strength, Dexterity or Intelligence
Adds (5-8) to (10-15) Physical Damage
+(61-84) to Accuracy Rating
Adds (1-2) to (19-27) Lightning Damage
Adds (6-9) to (10-16) Fire Damage
(11-13)% increased Attack Speed
Adds (5-8) to (9-14) Cold Damage
+(1.51-2.1)% to Critical Hit Chance
+(9-12) to Strength, Dexterity or Intelligence
Mark of the Abyssal Lord
Gain (25-33)% of Damage as Extra Physical Damage
+3 to Level of all Attack Skills
Gain (25-33)% of Damage as Extra Lightning Damage
Gain (25-33)% of Damage as Extra Fire Damage
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Gain (25-33)% of Damage as Extra Cold Damage
Related skills
5Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
Strike with your Mace.
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.











































