Unique Two Hand Maces

The Empty Roar

The Empty Roar is a unique Cultist Greathammer focused on Bleeding and Life leech. Its defining modifiers are “(10-20)% chance to cause Bleeding on Hit” and “Leeches 10% of Physical Damage as Life”.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

6 lines
ImplicitStrikes deal Splash Damage
01Adds (25-35) to (40-50) Physical Damage
02Leeches 10% of Physical Damage as Life
03(10-20)% chance to cause Bleeding on Hit
04All Attacks count as Empowered Attacks
05Cannot use Warcries

Vaal Cultivation Orb

Other Unique rule

The Empty Roar is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
Two Hand Maces
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

How to get The Empty Roar

World drop

Vaal Orb outcomes

4 outcomes / 18 enchantments

Vaal Orb can corrupt The Empty Roar. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments18

(10-20)% reduced Attribute RequirementsLocal / Level 1

Gain 1 Rage on HitGlobal / Level 1

(20-30)% increased Elemental Damage with AttacksGlobal / Level 1

(40-50)% increased Elemental Damage with AttacksGlobal / Level 1

(10-15)% chance to cause Bleeding on HitGlobal / Level 1

Causes (20-30)% increased Stun BuildupGlobal / Level 1

(6-8)% increased Attack SpeedGlobal / Level 1

(10-20)% increased RangeGlobal / Level 1

Adds (9-14) to (15-22) Fire DamageLocal / Level 1

Adds (8-12) to (13-19) Cold DamageLocal / Level 1

Adds (1-2) to (29-43) Lightning DamageLocal / Level 1

Adds (7-11) to (12-18) Chaos DamageLocal / Level 1

Adds (13-20) to (21-31) Fire DamageLocal / Level 1

Adds (11-17) to (18-26) Cold DamageLocal / Level 1

Adds (1-3) to (41-61) Lightning DamageLocal / Level 1

Adds (10-16) to (17-25) Chaos DamageLocal / Level 1

+(10-15)% to Critical Damage BonusGlobal / Level 1

(15-25)% increased Physical DamageGlobal / Level 1

View every corruption outcome and enchantment

How it works

2 interactions

Important details

1
Item view